1. | REV 2 .1 Chipp BnB Combos and Oki Guide (READ DESCRIPTION) | 17,534 | Guide | Guilty Gear Xrd
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2. | Answer Gameplan Guide GGXRD REV 2.1 *TURN ON CC* | 12,483 | | Guilty Gear Xrd
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3. | Chipp Execution and Combos REV 2.1 | 6,322 | | Guilty Gear Xrd
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4. | Samurai Shodown V Special - Juggle Combos | 724 | | Samurai Shodown V
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5. | Samurai Shodown V Special - Punish Fatality | 645 | | Samurai Shodown V
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6. | Chipp Wall Alpha + IAD corner knockdown proof of concept | 628 | Let's Play | Counter-Strike: Source
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7. | Corner H scroll directional mixup setup (READ DESCRIPTION) | 533 | | Guilty Gear Xrd
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8. | BenJMan (AS) vs PlatinumGNG (SO) 5/31/21 | 369 | |
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9. | Answer- air CH 5H scroll set combo | 325 | | Guilty Gear -STRIVE-
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10. | GGXRD REV 2 Chipp three ways JHS oki can land | 319 | | Guilty Gear Xrd
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11. | Chipp- fwd SJ left/right with FDC | 289 | | BlazBlue: Central Fiction
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12. | Safejump wallcling dashdown j.H oki vs Sol using j.K(1) j.D Alpha ender | 274 | Let's Play | Guilty Gear Xrd
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13. | Basic FDC mixup visual | 272 | | Guilty Gear Xrd
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14. | BenJMan (CH) vs MooseMellow (AS) 3/1/21 | 267 | |
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15. | Answer- 2H CH combo on chipp pot kum slayer bed sin axl | 267 | | Guilty Gear Xrd
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16. | Answer- optimal cmd grab RRC corner combo on lights + some mids | 264 | | Guilty Gear Xrd
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17. | Chipp - optimal corner Gamma Blade combo at under 50% tension | 262 | | Skullgirls
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18. | Chipp - Nearly 100% burst safe combo (gamma blade) | 258 | | Guilty Gear Xrd
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19. | IAD FDC j.S | 251 | | Guilty Gear Xrd
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20. | Chipp vs lightweights 6H Alpha ender | 244 | Let's Play | Guilty Gear Xrd
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21. | Answer- s3D BnB on non lights | 235 | | Guilty Gear Xrd
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22. | Answer vs Venom 2k c.S(2) S Carcass Raid punish | 222 | | Guilty Gear Xrd
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23. | Axl basic safejump -- midscreen j.S safejump from Rensen Ender | 222 | | Guilty Gear Xrd
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24. | BenJMan (AS) vs zow (JO) 5/28/21 | 220 | | Guilty Gear Xrd
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25. | Three way mixup from low air alpha blade/ high wall alpha blade KD | 219 | Let's Play | Guilty Gear Xrd
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26. | Answer- optimal double low scroll s6D launcher works on some mids + BE, but not on AN RA FA ZA | 214 | | Skullgirls
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27. | Answer- Optimal corner raw 5D combo on mids + Bedman - does not work on faust, zato, answer, JO, LE, | 209 | | Guilty Gear Xrd
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28. | GGXRD Chipp--Exploring Meaty Fast Shuriken | 207 | | Guilty Gear Xrd
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29. | Answer - optimal cmd grab combo on mids | 203 | | Skullgirls
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30. | Answer - spacing adjusted s3d starter midscreen vs lights | 203 | | Skullgirls
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31. | character specific crouch confirm 5h VE KY SI KU BE | 191 | | Skullgirls
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32. | Alpha cling uncling alpha into H tele Oki, demystified | 190 | Let's Play | Guilty Gear Xrd
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33. | Corner ryu yanagi 4 way mixup example | 188 | | Guilty Gear Xrd
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34. | Answer - corner 5H into airstring link Ground Firesale combo | 178 | | Guilty Gear Xrd
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35. | Corner Beta RRC 6H Alpha ender | 175 | Let's Play | Guilty Gear Xrd
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36. | CH 2H variation on answer and faust | 167 | | Guilty Gear XX
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37. | Answer vs Pot corner 6K optimization (238 DMG) | 166 | | Guilty Gear Xrd
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38. | Answer- midweights (some) Corner P scroll combo optimization example | 166 | | Skullgirls
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39. | CH 6H sideswap combo on mids and heavies (very hard on mids + somewhat easier variation) | 160 | | Grand Chase
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40. | reliable confirm | 158 | | Skullgirls
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41. | Answer - left/right mixup + OS to beat (some) Azami followups | 156 | | Skullgirls
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42. | answer cs(2) 6k burst safe point | 155 | | Skullgirls
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43. | Answer - Optimal (?) corner 2D clone summon combo on Pot | 153 | | Skullgirls
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44. | 5h CH confirm | 152 | | Skullgirls
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45. | answer ch 6h all chars midscreen | 150 | | BlazBlue: Central Fiction
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46. | CH s3d starter on most characters | 149 | | Skullgirls
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47. | Answer- default s3D combo vs lights | 145 | | Skullgirls
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48. | IAD ryu yanagi shortcut | 145 | | Guilty Gear Xrd
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49. | optimal 2d clone with 1 low scroll vs chipp 278 dmg | 143 | | Skullgirls
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50. | Midscreen- difficult but max damage 6H CH combo. 243 DMG Ky | 140 | | Guilty Gear -STRIVE-
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51. | BenJMan (CH) vs Superserious (AN) 2/26/21 | 131 | | Guilty Gear Xrd
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52. | Chipp- Some safejump examples from meaty crossup j.D (#3 of three-way mixup) | 127 | | Guilty Gear Xrd
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53. | Chipp- jK(1) double jump jS air alpha corner conversion | 126 | | Guilty Gear Xrd
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54. | GGXRD REV 2 Answer vs Sin safe backdash OS | 125 | | Guilty Gear Xrd
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55. | Answer - S3D starter In corner on mids (251 DMG), works on all mids but Slayer | 125 | | Guilty Gear Xrd
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56. | Answer- Reversal Counter to Sin Voltic Deign Setup | 121 | | Skullgirls
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57. | Answer vs lights - corner CH clone optimization examples | 121 | | Skullgirls
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58. | Answer raw corner 5D combo on lights and some mids | 119 | | Skullgirls
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59. | Answer - tk h scroll left/right safejump wip | 118 | | Skullgirls
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60. | Superserious (AN) vs BenJMan (CH) 9/3/20 | 118 | | Guilty Gear Xrd
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61. | CH 6H on lights- K scroll variant (difficult) | 117 | | Grand Chase
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62. | Answer- 64 RISC s3D sH confirm from H scroll | 115 | | Skullgirls
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63. | Difficult max damage CH 6H confirm from K scroll oki | 115 | | BlazBlue: Central Fiction
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64. | Answer - corner CH Clone Summon optimization vs midweights and heavyweights | 115 | | Guilty Gear Xrd
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65. | executing the previous potemkin combo with increased gravity | 112 | | Skullgirls
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66. | Answer scroll BnB's - double k scroll sd into slight delay sd (alternative to microdash 6K) | 111 | | Skullgirls
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67. | CH 6H into buffered sD confirm | 111 | | Guilty Gear -STRIVE-
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68. | Answer- Optimal 4 scroll 6H starter (works on BE and all mids but AN RA ZA FA) | 110 | | Dragon Ball FighterZ
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69. | Answer stand confirm 6K optimal filler on mids and heavies - lightly scaled only | 106 | | Skullgirls
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70. | Chipp meaty 2k loses cleanly to Answer 4H mash | 106 | | Guilty Gear Xrd
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71. | Alpha blade going through gunflame | 103 | | Skullgirls
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72. | max DMG double low scroll 6H starter vs pot 231 | 103 | | Dragon Ball FighterZ
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73. | Answer s1d ender combo example | 102 | | Skullgirls
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74. | Chipp - Soft Left/Right Safejump from ground throw | 102 | | Guilty Gear Xrd
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75. | Answer- Optimal Corner 6K starter combo vs Pot | 102 | | Guilty Gear Xrd
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76. | Answer -optimal cmd grab RRC vs Pot and Kum | 101 | | Guilty Gear -STRIVE-
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77. | Answer - more delay sk whiff examples (spacing and height adjustment filler) | 100 | | Guilty Gear -STRIVE-
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78. | Confirm from s6D | 99 | | Skullgirls
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79. | Answer- very character + resource + spacing specific corner combo from 2D | 95 | | Guilty Gear Xrd
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80. | Chipp Oki - Situational air hit ground Alpha KD into left/right with j.2k | 95 | | Guilty Gear Xrd
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81. | Chipp - Left/right safejump from 5H - IAD - j.K(2) j.D combos | 92 | | Guilty Gear Xrd
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82. | Answer- basic burst safe ground string | 90 | | Skullgirls
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83. | Answer - Optimal 6K corner combo Haehyun | 89 | | Guilty Gear Xrd
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84. | answer 5H vs raven 2H long range | 89 | | Dragon Ball FighterZ
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85. | Answer- optimal CMD grab RRC combo on some mids | 88 | | Skullgirls
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86. | Answer - optimal corner 6K launcher on lights | 88 | | Skullgirls
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87. | Corner 72 RISC Genrouzan optimal combos | 85 | | Dragon Ball FighterZ
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88. | Guilty Gear Xrd Crossup FD Vacuum Effect | 84 | | Guilty Gear Xrd
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89. | Answer - optimal 6K corner Bedman | 83 | | Guilty Gear Xrd
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90. | Corner 2H starter combo options - no jump install | 83 | | Skullgirls
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91. | Answer- burst punish | 83 | | Skullgirls
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92. | Samsho V Special - Midscreen Blocked Issen Punishes | 81 | |
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93. | GGXrd Whiff Cancel Crossup Autocorrecting | 81 | | Guilty Gear Xrd
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94. | Answer- deep but spaced jH into 6K for punishes | 81 | | Skullgirls
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95. | Chipp vs Answer SD IB punish | 76 | | Guilty Gear Xrd
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96. | Raven Specific 3-Way Mixup Setup | 75 | | Guilty Gear Xrd
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97. | s3d corner lights optimal damage | 74 | | Skullgirls
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98. | Answer- spaced out launcher/scroll combo | 70 | | Elsword
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99. | Chipp Goofy Genyouzan Reset Stuff | 70 | | Guilty Gear Xrd
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100. | Answer- ch s6d corner pressure | 70 | | Skullgirls
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