1. | Answer Gameplan Guide GGXRD REV 2.1 *TURN ON CC* | 44 | | Guilty Gear Xrd
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2. | REV 2 .1 Chipp BnB Combos and Oki Guide (READ DESCRIPTION) | 28 | Guide | Guilty Gear Xrd
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3. | Chipp Execution and Combos REV 2.1 | 10 | | Guilty Gear Xrd
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4. | Chipp - optimal corner Gamma Blade combo at under 50% tension | 5 | | Skullgirls
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5. | Superserious (AN) vs BenJMan (CH) 9/3/20 | 5 | | Guilty Gear Xrd
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6. | GGXRD REV 2 Chipp three ways JHS oki can land | 5 | | Guilty Gear Xrd
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7. | BenJMan (AS) vs PlatinumGNG (SO) 5/31/21 | 5 | |
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8. | Chipp- fwd SJ left/right with FDC | 4 | | BlazBlue: Central Fiction
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9. | Midscreen- difficult but max damage 6H CH combo. 243 DMG Ky | 4 | | Guilty Gear -STRIVE-
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10. | Three way mixup from low air alpha blade/ high wall alpha blade KD | 3 | Let's Play | Guilty Gear Xrd
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11. | BenJMan (CH) vs Superserious (AN) 2/26/21 | 3 | | Guilty Gear Xrd
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12. | Answer- air CH 5H scroll set combo | 3 | | Guilty Gear -STRIVE-
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13. | Answer- s3D BnB on non lights | 3 | | Guilty Gear Xrd
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14. | Answer - tk h scroll left/right safejump wip | 2 | | Skullgirls
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15. | Answer- default s3D combo vs lights | 2 | | Skullgirls
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16. | corner double k scroll bnb into air super ender for max damage + okizeme | 2 | | BlazBlue: Central Fiction
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17. | Answer - optimal cmd grab combo on mids | 2 | | Skullgirls
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18. | BenJMan (AS) vs zow (JO) 5/28/21 | 2 | | Guilty Gear Xrd
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19. | Answer - optimal corner 6K launcher on lights | 2 | | Skullgirls
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20. | Answer- 2H CH combo on chipp pot kum slayer bed sin axl | 2 | | Guilty Gear Xrd
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21. | answer cs(2) 6k burst safe point | 1 | | Skullgirls
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22. | Answer - corner 5H into airstring link Ground Firesale combo | 1 | | Guilty Gear Xrd
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23. | Answer- optimal cmd grab RRC corner combo on lights + some mids | 1 | | Guilty Gear Xrd
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24. | Answer- Optimal 4 scroll 6H starter (works on BE and all mids but AN RA ZA FA) | 1 | | Dragon Ball FighterZ
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25. | Anwer - sjiad combo super ender | 1 | | Skullgirls
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26. | BenJMan (CH) vs MooseMellow (AS) 3/1/21 | 1 | |
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27. | answer ch 6h all chars midscreen | 1 | | BlazBlue: Central Fiction
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28. | Answer- Reversal Counter to Sin Voltic Deign Setup | 1 | | Skullgirls
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29. | Teleport airdash safejump from 2D | 1 | | Skullgirls
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30. | Answer vs Venom 2k c.S(2) S Carcass Raid punish | 1 | | Guilty Gear Xrd
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31. | Answer- deep but spaced jH into 6K for punishes | 0 | | Skullgirls
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32. | Answer- burst punish | 0 | | Skullgirls
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33. | Answer- Optimal Corner 6K starter combo vs Pot | 0 | | Guilty Gear Xrd
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34. | s3d corner lights 2 scroll | 0 | | Elsword
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35. | reliable confirm | 0 | | Skullgirls
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36. | Chipp meaty 2k loses cleanly to Answer 4H mash | 0 | | Guilty Gear Xrd
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37. | Answer - optimal 6K corner Bedman | 0 | | Guilty Gear Xrd
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38. | Answer- ch s6d corner pressure | 0 | | Skullgirls
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39. | Corner 2H starter combo options - no jump install | 0 | | Skullgirls
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40. | Answer- optimal double low scroll s6D launcher works on some mids + BE, but not on AN RA FA ZA | 0 | | Skullgirls
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41. | executing the previous potemkin combo with increased gravity | 0 | | Skullgirls
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42. | GGXRD REV 2 Answer vs Sin safe backdash OS | 0 | | Guilty Gear Xrd
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43. | Answer - Optimal 6K corner combo Haehyun | 0 | | Guilty Gear Xrd
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44. | Answer raw corner 5D combo on lights and some mids | 0 | | Skullgirls
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45. | Answer- optimal CMD grab RRC combo on some mids | 0 | | Skullgirls
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46. | answer 2H trade combo | 0 | | Skullgirls
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47. | Corner Beta RRC 6H Alpha ender | 0 | Let's Play | Guilty Gear Xrd
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48. | CH s3d starter on most characters | 0 | | Skullgirls
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49. | Raven Specific 3-Way Mixup Setup | 0 | | Guilty Gear Xrd
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50. | Answer- s1d example combo | 0 | | Skullgirls
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51. | 5h CH confirm | 0 | | Skullgirls
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52. | Answer- 64 RISC s3D sH confirm from H scroll | 0 | | Skullgirls
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53. | s3d corner lights optimal damage | 0 | | Skullgirls
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54. | Answer- burst safe point and punish | 0 | | Skullgirls
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55. | CH 6H on lights- K scroll variant (difficult) | 0 | | Grand Chase
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56. | Answer- Optimal corner raw 5D combo on mids + Bedman - does not work on faust, zato, answer, JO, LE, | 0 | | Guilty Gear Xrd
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57. | Basic FDC mixup visual | 0 | | Guilty Gear Xrd
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58. | CH punish 5H example | 0 | | Guilty Gear -STRIVE-
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59. | swag combo lul | 0 | | Guilty Gear -STRIVE-
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60. | optimal s3d corner pot | 0 | | Skullgirls
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61. | Effect of IB and proximity on momentum of dashing normal into 22S | 0 | | Momentum
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62. | Answer- spaced out launcher/scroll combo | 0 | | Elsword
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63. | Potemkin/Bedman specific Gamma Combo | 0 | | Guilty Gear Xrd
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64. | Confirm from s6D | 0 | | Skullgirls
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65. | Answer vs Pot corner 6K optimization (238 DMG) | 0 | | Guilty Gear Xrd
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66. | Answer Specific Gamma Combo | 0 | | Guilty Gear Xrd
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67. | Axl basic safejump -- midscreen j.S safejump from Rensen Ender | 0 | | Guilty Gear Xrd
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68. | Chipp Goofy Genyouzan Reset Stuff | 0 | | Guilty Gear Xrd
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69. | 2h CH non trade anti air | 0 | |
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70. | Corner ryu yanagi 4 way mixup example | 0 | | Guilty Gear Xrd
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71. | Answer- another s1d ender example | 0 | | Skullgirls
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72. | Corner 72 RISC Genrouzan optimal combos | 0 | | Dragon Ball FighterZ
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73. | max DMG double low scroll 6H starter vs pot 231 | 0 | | Dragon Ball FighterZ
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74. | burst safe jd super | 0 | | Skullgirls
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75. | Answer - left/right mixup + OS to beat (some) Azami followups | 0 | | Skullgirls
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76. | GGXRD Chipp--Exploring Meaty Fast Shuriken | 0 | | Guilty Gear Xrd
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77. | Answer scroll BnB's - double k scroll sd into slight delay sd (alternative to microdash 6K) | 0 | | Skullgirls
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78. | Answer - Optimal (?) corner 2D clone summon combo on Pot | 0 | | Skullgirls
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79. | Sameside superjump oki that sideswaps | 0 | | Dragon Ball FighterZ
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80. | Answer - corner CH Clone Summon optimization vs midweights and heavyweights | 0 | | Guilty Gear Xrd
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81. | Answer -optimal cmd grab RRC vs Pot and Kum | 0 | | Guilty Gear -STRIVE-
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82. | Corner H scroll directional mixup setup (READ DESCRIPTION) | 0 | | Guilty Gear Xrd
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83. | Chipp vs lightweights 6H Alpha ender | 0 | Let's Play | Guilty Gear Xrd
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84. | Guilty Gear Xrd Crossup FD Vacuum Effect | 0 | | Guilty Gear Xrd
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85. | answer 5H vs raven 2H long range | 0 | | Dragon Ball FighterZ
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86. | Safejump wallcling dashdown j.H oki vs Sol using j.K(1) j.D Alpha ender | 0 | Let's Play | Guilty Gear Xrd
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87. | Answer stand confirm 6K optimal filler on mids and heavies - lightly scaled only | 0 | | Skullgirls
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88. | Chipp vs Answer SD IB punish | 0 | | Guilty Gear Xrd
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89. | Chipp Oki - Situational air hit ground Alpha KD into left/right with j.2k | 0 | | Guilty Gear Xrd
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90. | Chipp Wall Alpha + IAD corner knockdown proof of concept | 0 | Let's Play | Counter-Strike: Source
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91. | Answer- ch s6D 2 | 0 | | Skullgirls
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92. | GGXrd Whiff Cancel Crossup Autocorrecting | 0 | | Guilty Gear Xrd
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93. | Answer- midweights (some) Corner P scroll combo optimization example | 0 | | Skullgirls
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94. | Answer vs lights - corner CH clone optimization examples | 0 | | Skullgirls
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95. | CH 2H variation on answer and faust | 0 | | Guilty Gear XX
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96. | Difficult max damage CH 6H confirm from K scroll oki | 0 | | BlazBlue: Central Fiction
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97. | Answer- very character + resource + spacing specific corner combo from 2D | 0 | | Guilty Gear Xrd
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98. | Chipp- jK(1) double jump jS air alpha corner conversion | 0 | | Guilty Gear Xrd
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99. | Venom vs Answer wakeup parry - PQV dash S stinger corner oki | 0 | | Guilty Gear Xrd
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100. | optimal 2d clone with 1 low scroll vs chipp 278 dmg | 0 | | Skullgirls
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