1. | Corner 2H starter combo options - no jump install | 0 | | Skullgirls
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2. | Answer- deep but spaced jH into 6K for punishes | 0 | | Skullgirls
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3. | Raven Specific 3-Way Mixup Setup | 0 | | Guilty Gear Xrd
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4. | answer 5H vs raven 2H long range | 0 | | Dragon Ball FighterZ
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5. | answer 2H trade combo | 0 | | Skullgirls
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6. | Venom vs Answer wakeup parry - PQV dash S stinger corner oki | 0 | | Guilty Gear Xrd
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7. | Answer - S3D starter In corner on mids (251 DMG), works on all mids but Slayer | 0 | | Guilty Gear Xrd
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8. | Answer -optimal cmd grab RRC vs Pot and Kum | 1 | | Guilty Gear -STRIVE-
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9. | Answer- burst punish | 0 | | Skullgirls
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10. | Answer- s1d example combo | 0 | | Skullgirls
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11. | burst safe jd super | 0 | | Skullgirls
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12. | Answer Specific Gamma Combo | 0 | | Guilty Gear Xrd
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13. | Answer- ch s6D 2 | 0 | | Skullgirls
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14. | Answer- ch s6d corner pressure | 0 | | Skullgirls
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15. | 2h CH non trade anti air | 0 | |
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16. | Answer- another s1d ender example | 0 | | Skullgirls
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17. | Corner 72 RISC Genrouzan optimal combos | 1 | | Dragon Ball FighterZ
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18. | reliable confirm | 2 | | Skullgirls
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19. | Answer - more delay sk whiff examples (spacing and height adjustment filler) | 1 | | Guilty Gear -STRIVE-
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20. | Chipp - Left/right safejump from 5H - IAD - j.K(2) j.D combos | 1 | | Guilty Gear Xrd
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21. | Answer- Optimal Corner 6K starter combo vs Pot | 1 | | Guilty Gear Xrd
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22. | Answer scroll BnB's - double k scroll sd into slight delay sd (alternative to microdash 6K) | 1 | | Skullgirls
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23. | Chipp- jK(1) double jump jS air alpha corner conversion | 1 | | Guilty Gear Xrd
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24. | IAD FDC j.S | 1 | | Guilty Gear Xrd
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25. | Chipp vs Answer SD IB punish | 1 | | Guilty Gear Xrd
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26. | Guilty Gear Xrd Crossup FD Vacuum Effect | 1 | | Guilty Gear Xrd
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27. | Answer- spaced out launcher/scroll combo | 1 | | Elsword
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28. | Answer- default s3D combo vs lights | 2 | | Skullgirls
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29. | max DMG double low scroll 6H starter vs pot 231 | 1 | | Dragon Ball FighterZ
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30. | Sameside superjump oki that sideswaps | 1 | | Dragon Ball FighterZ
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31. | Alpha Uncling Alpha - Meaty Fast Shuriken "Safejump" | 1 | | Guilty Gear Xrd
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32. | Potemkin/Bedman specific Gamma Combo | 1 | | Guilty Gear Xrd
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33. | Chipp Oki - Situational air hit ground Alpha KD into left/right with j.2k | 1 | | Guilty Gear Xrd
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34. | Answer - optimal 6K corner Bedman | 2 | | Guilty Gear Xrd
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35. | CH 6H on lights- K scroll variant (difficult) | 2 | | Grand Chase
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36. | Corner Beta RRC 6H Alpha ender | 2 | Let's Play | Guilty Gear Xrd
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37. | Chipp - Nearly 100% burst safe combo (gamma blade) | 2 | | Guilty Gear Xrd
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38. | s3d corner lights optimal damage | 3 | | Skullgirls
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39. | Confirm from s6D | 2 | | Skullgirls
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40. | Answer- very character + resource + spacing specific corner combo from 2D | 2 | | Guilty Gear Xrd
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41. | s3d corner lights 2 scroll | 3 | | Elsword
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42. | Answer- burst safe point and punish | 3 | | Skullgirls
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43. | IAD ryu yanagi shortcut | 2 | | Guilty Gear Xrd
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44. | Teleport airdash safejump from 2D | 2 | | Skullgirls
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45. | GGXrd Whiff Cancel Crossup Autocorrecting | 2 | | Guilty Gear Xrd
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46. | Alpha blade going through gunflame | 2 | | Skullgirls
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47. | Answer - Optimal 6K corner combo Haehyun | 2 | | Guilty Gear Xrd
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48. | Answer - corner CH Clone Summon optimization vs midweights and heavyweights | 2 | | Guilty Gear Xrd
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49. | Answer s1d ender combo example | 2 | | Skullgirls
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50. | Answer- basic burst safe ground string | 2 | | Skullgirls
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51. | corner double k scroll bnb into air super ender for max damage + okizeme | 2 | | BlazBlue: Central Fiction
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52. | optimal 2d clone with 1 low scroll vs chipp 278 dmg | 2 | | Skullgirls
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53. | answer cs(2) 6k burst safe point | 3 | | Skullgirls
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54. | Answer - Optimal (?) corner 2D clone summon combo on Pot | 2 | | Skullgirls
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55. | Answer- Optimal 4 scroll 6H starter (works on BE and all mids but AN RA ZA FA) | 2 | | Dragon Ball FighterZ
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56. | Answer- s3D BnB on non lights | 4 | | Guilty Gear Xrd
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57. | GGXRD REV 2 Answer vs Sin safe backdash OS | 3 | | Guilty Gear Xrd
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58. | Effect of IB and proximity on momentum of dashing normal into 22S | 2 | | Momentum
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59. | Answer vs lights - corner CH clone optimization examples | 4 | | Skullgirls
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60. | Chipp - Soft Left/Right Safejump from ground throw | 3 | | Guilty Gear Xrd
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61. | CH punish 5H example | 4 | | Guilty Gear -STRIVE-
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62. | executing the previous potemkin combo with increased gravity | 3 | | Skullgirls
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63. | answer ch 6h all chars midscreen | 3 | | BlazBlue: Central Fiction
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64. | 5h CH confirm | 3 | | Skullgirls
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65. | Chipp Goofy Genyouzan Reset Stuff | 3 | | Guilty Gear Xrd
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66. | Chipp meaty 2k loses cleanly to Answer 4H mash | 3 | | Guilty Gear Xrd
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67. | Answer- optimal double low scroll s6D launcher works on some mids + BE, but not on AN RA FA ZA | 3 | | Skullgirls
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68. | Chipp- Some safejump examples from meaty crossup j.D (#3 of three-way mixup) | 3 | | Guilty Gear Xrd
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69. | Answer - corner 5H into airstring link Ground Firesale combo | 5 | | Guilty Gear Xrd
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70. | Answer raw corner 5D combo on lights and some mids | 5 | | Skullgirls
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71. | Answer - left/right mixup + OS to beat (some) Azami followups | 5 | | Skullgirls
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72. | Answer - tk h scroll left/right safejump wip | 4 | | Skullgirls
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73. | Answer stand confirm 6K optimal filler on mids and heavies - lightly scaled only | 3 | | Skullgirls
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74. | Answer- midweights (some) Corner P scroll combo optimization example | 4 | | Skullgirls
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75. | Answer- Reversal Counter to Sin Voltic Deign Setup | 3 | | Skullgirls
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76. | Alpha cling uncling alpha into H tele Oki, demystified | 3 | Let's Play | Guilty Gear Xrd
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77. | CH 6H into buffered sD confirm | 3 | | Guilty Gear -STRIVE-
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78. | Difficult max damage CH 6H confirm from K scroll oki | 3 | | BlazBlue: Central Fiction
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79. | Chipp vs lightweights 6H Alpha ender | 3 | Let's Play | Guilty Gear Xrd
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80. | CH s3d starter on most characters | 3 | | Skullgirls
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81. | Anwer - sjiad combo super ender | 4 | | Skullgirls
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82. | optimal s3d corner pot | 4 | | Skullgirls
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83. | Superserious (AN) vs BenJMan (CH) 9/3/20 | 4 | | Guilty Gear Xrd
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84. | Answer vs Venom 2k c.S(2) S Carcass Raid punish | 4 | | Guilty Gear Xrd
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85. | Safejump wallcling dashdown j.H oki vs Sol using j.K(1) j.D Alpha ender | 4 | Let's Play | Guilty Gear Xrd
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86. | Answer- optimal CMD grab RRC combo on some mids | 4 | | Skullgirls
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87. | Answer- optimal cmd grab RRC corner combo on lights + some mids | 7 | | Guilty Gear Xrd
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88. | CH 2H variation on answer and faust | 4 | | Guilty Gear XX
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89. | swag combo lul | 4 | | Guilty Gear -STRIVE-
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90. | Answer vs Pot corner 6K optimization (238 DMG) | 4 | | Guilty Gear Xrd
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91. | Answer- Optimal corner raw 5D combo on mids + Bedman - does not work on faust, zato, answer, JO, LE, | 5 | | Guilty Gear Xrd
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92. | CH 6H sideswap combo on mids and heavies (very hard on mids + somewhat easier variation) | 5 | | Grand Chase
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93. | BenJMan (AS) vs zow (JO) 5/28/21 | 7 | | Guilty Gear Xrd
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94. | Three way mixup from low air alpha blade/ high wall alpha blade KD | 5 | Let's Play | Guilty Gear Xrd
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95. | Axl basic safejump -- midscreen j.S safejump from Rensen Ender | 7 | | Guilty Gear Xrd
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96. | Answer - spacing adjusted s3d starter midscreen vs lights | 8 | | Skullgirls
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97. | Answer - optimal corner 6K launcher on lights | 5 | | Skullgirls
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98. | Chipp - optimal corner Gamma Blade combo at under 50% tension | 7 | | Skullgirls
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99. | Midscreen- difficult but max damage 6H CH combo. 243 DMG Ky | 6 | | Guilty Gear -STRIVE-
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100. | Corner ryu yanagi 4 way mixup example | 9 | | Guilty Gear Xrd
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