1. | Black Game Pros Mixer North America Edition | 1:35:30 | |
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2. | Ubisoft Toronto presents Watch Dogs: Legion at Digital Industry Night | 1:30:46 | | Watch Dogs: Legion
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3. | Play It Forward (S1E7) - Monopolizing on St. Patrick's Day | 1:11:08 | |
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4. | Ubisoft Toronto NEXT & Develop At Ubisoft 2023 Ceremony | 1:10:23 | | Splinter Cell
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5. | Play It Forward (S1E6) - Gummy Fusion Music | 1:01:58 | | Trials Fusion
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6. | Play it Forward (S1E2) - Splinter Cell Blacklist | 1:01:27 | | Splinter Cell: Blacklist
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7. | Game UX Summit ’17 | Keynote | Raph Koster on (Dis)Assembling Experience | 1:00:38 | |
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8. | Watch Dogs: Legion | The Design and Tech Behind Play As Anyone | 59:22 | | Watch Dogs: Legion
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9. | Play It Forward (S1E8) - Save the [Black]list Dance | 58:13 | | Splinter Cell: Blacklist
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10. | Play it Forward (S1E5) - The Pied Sniper | 56:04 | | Rainbow Six: Vegas
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11. | Game UX Summit ’17 | Keynote | Kongregate’s Emily Greer on Breaking through Labels | 56:01 | |
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12. | Ubisoft Toronto NEXT 2022 Awards Ceremony | 55:22 | |
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13. | Play it Forward (S1E4) - Psychedelic Watch Dogs Kung-Foot | 54:07 | | Watch Dogs
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14. | Game UX Summit ’17 | Panel | Exploring Toxicity in Games | 52:12 | |
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15. | Ubisoft Indie Series Awards Gala | 48:25 | |
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16. | Game UX Summit ’17 | Kam Fung Riot Games | Recognizing & Rewarding Teamwork | 46:54 | | League of Legends
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17. | Ubisoft Toronto NEXT Awards Live Event Stream | 46:34 | |
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18. | Game UX Summit ’17 | Turn 10 Studios | The Player Driven Fantasy of Forza Motorsport 7 | 39:36 | | Forza Motorsport 7
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19. | Game UX Summit ’17 | Bryce Johnson Xbox | What Accessibility Features Are Best for Your Game? | 39:32 | |
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20. | Game UX Summit ’17 | Panel | Creating UX for Everyone | 36:42 | |
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21. | Watch Dogs: Legion | Panel | Bringing Millions of Characters to Life | 34:18 | | Watch Dogs: Legion
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22. | Game UX Summit ’17 | David Candland Bungie | We’ll fix it in UI | 33:35 | |
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23. | Game UX Summit ’17 | Lennart E. Nacke | Challenges of Evaluating Player Cognition & Emotion | 33:12 | | Cognition: An Erica Reed Thriller
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24. | Game UX Summit ’17 | Mitu Khandaker Spirit AI | Designing the Future of Inclusivity in Games | 32:16 | |
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25. | Game UX Summit ’17 | Ruth Toner Twitch | Data-driven approaches at Twitch | 31:55 | |
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26. | Game UX Summit ’17 | Dorian Stewart & Rebecca Ford Digital Extremes | Community-driven UX | 30:02 | | Warframe
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27. | Game UX Summit ’17 | Dylan Urquidi Unity Labs | XR UX: Today & Tomorrow | 29:03 | |
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28. | Ubisoft Toronto NEXT Awards Live Event Stream | 28:32 | |
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29. | Game UX Summit ’17 | Alan Shen Riot Games | UX Design of Gaming Platforms | 27:03 | |
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30. | Game UX Summit ’17 | Anouk Ben-Tchavtchavadze King | Understanding Habits | 26:49 | |
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31. | Watch Dogs: Legion | Panel | Play As Anyone - From Idea to Reality | 25:59 | | Watch Dogs: Legion
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32. | Game UX Summit ’17 | Alex Neonakis Naughty Dog | How UX Can Spearhead your Accessibility Push | 25:40 | |
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33. | Game UX Summit ’17 | Agatha Yu Oculus | Designing the Language of VR Experiences | 25:26 | |
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34. | Watch Dogs: Legion | Play As Anyone, Your Way | 24:24 | | Watch Dogs: Legion
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35. | Game UX Summit ’17 | Ellie Moon Kabam | Championing UX in Marvel: Contest of Champions | 22:50 | | Marvel Contest of Champions
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36. | Game UX Summit ’17 | Ben Lewis-Evans Epic Games | Reducing Toxicity in Games | 22:50 | |
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37. | Level design in video games: senior & junior perspectives | Level With Me | 12:14 | |
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38. | Programming in video games: senior & junior perspectives | Level With Me | 10:14 | | Splinter Cell
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39. | Narrative design in video games: senior & junior perspectives | Level With Me | 8:30 | | Splinter Cell
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40. | Far Cry 6: How To Make Chorizo | 5:36 | | Far Cry 6
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41. | Why We Are Ubisoft | 5:18 | |
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42. | Far Cry Primal: Creating Intelligent AI Companions | 5:06 | | Far Cry Primal
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43. | Ubisoft Toronto Chili Cookoff 2016 | 4:30 | |
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44. | Why I Make Games | Black Game Pros at Ubisoft | 4:28 | | Watch Dogs: Legion
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45. | Ubisoft Toronto Chili Cook-off 2015 | 4:23 | |
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46. | Ubisoft Indie Series 2022 Winners | 4:01 | |
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47. | Ubisoft Toronto Talks Programming and the Future of Games | 3:51 | |
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48. | Ubisoft Toronto Performance Capture Studio Unveil | 3:04 | |
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49. | The Making of Far Cry 6: How The Team Brought Yara To Life | 3:02 | | Far Cry 6
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50. | 2021 Winners of the Ubisoft Indie Series | 3:00 | |
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51. | Ubisoft Toronto NEXT 2022 Finalists | 2:59 | |
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52. | Ubisoft Indie Series | 2:56 | |
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53. | Game UX Summit '17 [RECAP] | 2:52 | |
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54. | Ubisoft Toronto NEXT 2019 Finalists Reel | 2:48 | |
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55. | Ubisoft Toronto Gives Back [2015] | 2:46 | |
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56. | WOMEN IN GAMES iPRENTICESHIP | Ubisoft Toronto | 2:45 | |
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57. | Ubisoft Toronto NXT Showcase 2016 | 2:41 | Show |
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58. | Ubisoft Toronto NXT Showcase 2016 Finalists Reel | 2:29 | Show |
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59. | Ubisoft Toronto NEXT 2021 Finalists | 2:27 | | Fortnite
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60. | Ubisoft Toronto NXT Showcase 2018 Finalists Reel | 2:19 | |
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61. | Ubisoft Toronto NEXT 2020 Finalists | 2:18 | |
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62. | Announcing the 2020 Ubisoft Indie Series Winners | 2:16 | |
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63. | Role Play: 5 Questions with a Ubisoft Game Director | 2:07 | |
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64. | Ubisoft Indie Series 2017 Finalist: Lightning Rod Games | 2:05 | | A Fold Apart
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65. | Ubisoft Toronto Celebrates Five Years | 2:05 | |
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66. | Far Cry 6 Art Blast: A Haunting In Yara | 2:04 | | Far Cry 6
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67. | Ubisoft Toronto NXT Showcase 2017 Finalists Reel | 2:04 | Show |
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68. | Coding: Helping girls see technology in a new way! | 2:03 | Let's Play |
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69. | Starting your video game career with Ubisoft Toronto NEXT | 2:03 | | Far Cry 5
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70. | Far Cry 6 Art Blast - House Hunting: Yara Edition | 2:02 | | Far Cry 6
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71. | Far Cry 6 Art Blast: Resolver Spirit | 2:02 | | Far Cry 6
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72. | A Decade of Impact — Ubisoft Toronto NEXT and Develop at Ubisoft | 2:01 | |
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73. | Ubisoft Indie Series 2017 Finalist: Little Guy Games | 2:01 | |
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74. | A Treat For Our Animation Team | 1:55 | | Splinter Cell: Blacklist
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75. | Far Cry 6 Art Blast: Postcards From Yara | 1:52 | | Far Cry 6
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76. | 2023 Ubisoft Indie Series Highlights | 1:46 | |
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77. | Go Poser Go! | Ubisoft Toronto + TIFF @ Nuit Blanche 2014 | 1:43 | |
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78. | Learn from Zabi: Ubisoft Toronto Concept Artist / NXT Showcase Finalist | 1:42 | |
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79. | Meet the first UbiGallery Artist Apprentice - Ubisoft Toronto | 1:41 | |
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80. | Ubisoft Indie Series 2017 Finalist: Rocket 5 Studios | 1:40 | |
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81. | Ubisoft Indie Series Returns for a Fifth Year | 1:38 | |
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82. | Ubisoft Indie Series 2017 Finalist: Reptoid Games | 1:37 | | Fossil Hunters
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83. | We Are Ubisoft Toronto | 1:34 | | Far Cry 6
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84. | GDC2022: The Ubisoft Toronto Experts You Don't Want To Miss | 1:32 | | Far Cry 6
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85. | Ubisoft Toronto NEXT 2024 Winners | 1:29 | | Splinter Cell
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86. | 2024 Ubisoft Indie Series | 1:24 | | Star Wars Outlaws
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87. | Ubisoft Indie Series 2017 Finalist: Caged Element | 1:24 | |
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88. | How the team at Ubisoft Toronto celebrates! General Assembly 2016 | 1:24 | |
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89. | Welcome to Ubisoft Toronto | 1:23 | |
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90. | Ubisoft Toronto General Assembly 2023 | 1:14 | | Splinter Cell
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91. | Ubisoft Indie Series 2017 Finalist: Tendril | 1:13 | |
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92. | Ubisoft Toronto NEXT: Meet Gameplay Animator David Kolodko | 1:10 | |
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93. | Ubisoft Indie Series presented by National Bank 2021 Finalists | 1:07 | |
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94. | Ubisoft Toronto - Performance Capture Stunt Reel | 1:06 | |
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95. | Ubisoft Toronto NEXT: Meet Technical Artist Jessica Le | 1:03 | |
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96. | Discover the technology and innovations that transformed stealth gameplay in Far Cry 6! 🕵️♂️👤 | 1:01 | | Far Cry 6
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97. | Learn how the world of Yara was brought to life through voices, music & sound effects!💃🎧 #GDC22 | 1:01 | |
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98. | Making the Most of a Ubisoft Toronto Apprenticeship | Part 2 | 1:01 | |
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99. | Learn about raytracing in #FarCry6, pitfalls to avoid & the latest in Hybrid Reflections at #GDC22! | 1:01 | | Far Cry 6
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100. | Narrative Director Navid Khavari shares how to find your personal voice and elevate others at #GDC22 | 1:01 | |
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