1. | Animation at Ubisoft: Create the Future of Gaming with Us | 16 | |
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2. | Ubisoft Toronto NEXT 2025 Winners | 20 | |
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3. | Ubisoft Toronto NXT Showcase 2018 Finalists Reel | 0 | |
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4. | Role Play: 5 Questions with a Ubisoft Game Director | 0 | |
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5. | Game UX Summit ’17 | Kam Fung Riot Games | Recognizing & Rewarding Teamwork | 0 | | League of Legends
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6. | <untitled video> | 0 | |
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7. | WOMEN IN GAMES iPRENTICESHIP | Ubisoft Toronto | 0 | |
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8. | Game UX Summit ’17 | Agatha Yu Oculus | Designing the Language of VR Experiences | 0 | |
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9. | Learn from Zabi: Ubisoft Toronto Concept Artist / NXT Showcase Finalist | 0 | |
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10. | Discover the technology and innovations that transformed stealth gameplay in Far Cry 6! 🕵️♂️👤 | 1 | | Far Cry 6
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11. | Let’s talk Level Design with a senior & junior designer. Watch the full episode on our channel! 🎮👀 | 2 | |
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12. | Learn the techniques behind how the #FarCry6 team simulated Yara's tropical weather systems! ☀️⛈️🌊 | 2 | | Far Cry 6
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13. | Let’s explore game dev in all its shapes & forms through conversations. Full ep. on our channel! | 3 | |
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14. | A Decade of Impact — Ubisoft Toronto NEXT and Develop at Ubisoft | 5 | |
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15. | Ubisoft Indie Series 2017 Finalist: Tendril | 3 | |
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16. | Learn about raytracing in #FarCry6, pitfalls to avoid & the latest in Hybrid Reflections at #GDC22! | 3 | | Far Cry 6
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17. | Ubisoft Indie Series 2017 Finalist: Caged Element | 3 | |
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18. | Game UX Summit ’17 | Mitu Khandaker Spirit AI | Designing the Future of Inclusivity in Games | 3 | |
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19. | Ubisoft Indie Series 2022 Winners | 4 | |
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20. | Ubisoft Indie Series 2017 Finalist: Little Guy Games | 4 | |
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21. | GDC 2017 Flash Forward: Lessons Creating UI in 'The Division' | 4 | | The Division
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22. | Exploring programming in game dev with a senior & junior developer! Watch the full ep on our channel | 7 | |
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23. | Far Cry 6 Art Blast - House Hunting: Yara Edition | 5 | | Far Cry 6
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24. | Play It Forward (S1E8) - Save the [Black]list Dance | 5 | | Splinter Cell: Blacklist
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25. | Ubisoft Indie Series 2017 Finalist: Reptoid Games | 5 | | Fossil Hunters
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26. | Game UX Summit ’17 | Turn 10 Studios | The Player Driven Fantasy of Forza Motorsport 7 | 5 | | Forza Motorsport 7
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27. | Far Cry 6 Art Blast: Postcards From Yara | 6 | | Far Cry 6
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28. | Ubisoft Indie Series 2017 Finalist: Rocket 5 Studios | 6 | |
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29. | Ubisoft Indie Series presented by National Bank 2021 Finalists | 6 | |
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30. | 2024 Ubisoft Indie Series | 7 | | Star Wars Outlaws
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31. | Learn how the world of Yara was brought to life through voices, music & sound effects!💃🎧 #GDC22 | 6 | |
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32. | Narrative Director Navid Khavari shares how to find your personal voice and elevate others at #GDC22 | 6 | |
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33. | Game UX Summit ’17 | Panel | Creating UX for Everyone | 7 | |
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34. | 2023 Ubisoft Indie Series Highlights | 7 | |
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35. | Game UX Summit ’17 | Bryce Johnson Xbox | What Accessibility Features Are Best for Your Game? | 7 | |
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36. | GDC2022: The Ubisoft Toronto Experts You Don't Want To Miss | 7 | | Far Cry 6
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37. | Ubisoft Indie Series 2017 Finalist: Lightning Rod Games | 7 | | A Fold Apart
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38. | Ubisoft Indie Series | 9 | |
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39. | Far Cry 6 Art Blast: Resolver Spirit | 8 | | Far Cry 6
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40. | Play it Forward (S1E4) - Psychedelic Watch Dogs Kung-Foot | 8 | | Watch Dogs
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41. | Play It Forward (S1E6) - Gummy Fusion Music | 8 | | Trials Fusion
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42. | 2021 Winners of the Ubisoft Indie Series | 8 | |
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43. | Announcing the 2020 Ubisoft Indie Series Winners | 8 | |
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44. | Ubisoft Toronto NEXT Animation Challenge 2020 | 8 | |
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45. | Meet the first UbiGallery Artist Apprentice - Ubisoft Toronto | 8 | |
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46. | Far Cry 6 Art Blast: A Haunting In Yara | 9 | | Far Cry 6
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47. | 2020 Ubisoft Indie Series Finalsits | 9 | |
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48. | Ubisoft Toronto General Assembly 2023 | 10 | | Splinter Cell
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49. | Game UX Summit ’17 | Lennart E. Nacke | Challenges of Evaluating Player Cognition & Emotion | 9 | | Cognition: An Erica Reed Thriller
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50. | Game UX Summit ’17 | Panel | Exploring Toxicity in Games | 10 | |
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51. | Play It Forward (S1E7) - Monopolizing on St. Patrick's Day | 10 | |
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52. | Game UX Summit ’17 | Ruth Toner Twitch | Data-driven approaches at Twitch | 11 | |
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53. | Ubisoft Toronto NEXT Tech Art Challenge 2020 | 11 | |
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54. | Ubisoft Toronto Chili Cookoff 2016 | 11 | |
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55. | Ubisoft Toronto NEXT Level Design Challenge 2020 | 11 | |
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56. | Ubisoft Indie Series Returns for a Fifth Year | 12 | |
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57. | Play it Forward (S1E5) - The Pied Sniper | 12 | | Rainbow Six: Vegas
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58. | Ubisoft Toronto NEXT 2024 Winners | 18 | | Splinter Cell
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59. | Ubisoft Toronto NEXT: Meet Level Designer Josh Garcia | 14 | |
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60. | Ubisoft Toronto NEXT 3D Art Challenge 2020 | 13 | |
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61. | Ubisoft Toronto NEXT Programming Challenge 2020 | 13 | |
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62. | Game UX Summit ’17 | Dylan Urquidi Unity Labs | XR UX: Today & Tomorrow | 13 | |
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63. | Watch Dogs: Legion | Panel | Play As Anyone - From Idea to Reality | 14 | | Watch Dogs: Legion
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64. | Ubisoft Toronto NEXT 2022 Finalists | 16 | |
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65. | Play it Forward (S1E2) - Splinter Cell Blacklist | 15 | | Splinter Cell: Blacklist
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66. | Go Poser Go! | Ubisoft Toronto + TIFF @ Nuit Blanche 2014 | 16 | |
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67. | Coding: Helping girls see technology in a new way! | 16 | Let's Play |
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68. | Ubisoft Toronto NEXT & Develop At Ubisoft 2023 Ceremony | 36 | | Splinter Cell
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69. | Watch Dogs: Legion | Play As Anyone, Your Way | 17 | | Watch Dogs: Legion
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70. | Why I Make Games | Black Game Pros at Ubisoft | 17 | | Watch Dogs: Legion
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71. | Game UX Summit ’17 | Anouk Ben-Tchavtchavadze King | Understanding Habits | 17 | |
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72. | Ubisoft Toronto NEXT User Interface Challenge 2020 | 17 | |
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73. | Making the Most of a Ubisoft Toronto Apprenticeship | Part 2 | 18 | |
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74. | Game UX Summit ’17 | Keynote | Kongregate’s Emily Greer on Breaking through Labels | 18 | |
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75. | Ubisoft Toronto NEXT: Meet Gameplay Animator David Kolodko | 19 | |
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76. | Ubisoft Toronto Performance Capture Studio Unveil | 18 | |
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77. | Making the Most of a Ubisoft Toronto Apprenticeship | 19 | |
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78. | How the team at Ubisoft Toronto celebrates! General Assembly 2016 | 19 | |
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79. | Ubisoft Toronto NXT Showcase 2016 | 19 | Show |
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80. | Game UX Summit ’17 | Ben Lewis-Evans Epic Games | Reducing Toxicity in Games | 22 | |
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81. | Ubisoft Toronto Chili Cook-off 2015 | 24 | |
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82. | Why We Are Ubisoft | 24 | |
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83. | Game UX Summit '17 [RECAP] | 25 | |
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84. | Ubisoft Toronto NEXT Concept Art Challenge 2020 | 26 | |
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85. | Game UX Summit ’17 | Ellie Moon Kabam | Championing UX in Marvel: Contest of Champions | 26 | | Marvel Contest of Champions
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86. | Programming in video games: senior & junior perspectives | Level With Me | 112 | | Splinter Cell
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87. | Ubisoft Toronto NEXT: Meet Technical Artist Jessica Le | 28 | |
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88. | Far Cry Primal: Creating Intelligent AI Companions | 29 | | Far Cry Primal
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89. | Ubisoft Toronto NXT Showcase 2016 Finalists Reel | 29 | Show |
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90. | Ubisoft Indie Series Awards Gala | 33 | |
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91. | Starting your video game career with Ubisoft Toronto NEXT | 39 | | Far Cry 5
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92. | A Treat For Our Animation Team | 40 | | Splinter Cell: Blacklist
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93. | Game UX Summit ’17 | Alex Neonakis Naughty Dog | How UX Can Spearhead your Accessibility Push | 41 | |
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94. | Ubisoft Toronto NEXT 2021 Finalists | 41 | | Fortnite
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95. | Black Game Pros Mixer North America Edition | 42 | |
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96. | Ubisoft Toronto Celebrates Five Years | 47 | |
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97. | Level design in video games: senior & junior perspectives | Level With Me | 104 | |
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98. | Game UX Summit ’17 | Alan Shen Riot Games | UX Design of Gaming Platforms | 48 | |
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99. | Ubisoft Toronto NXT Showcase 2017 Finalists Reel | 49 | Show |
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100. | Watch Dogs: Legion | Panel | Bringing Millions of Characters to Life | 51 | | Watch Dogs: Legion
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