1. | Welcome to Ubisoft Toronto | 21 | |
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2. | Far Cry 6: How To Make Chorizo | 18 | | Far Cry 6
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3. | Watch Dogs: Legion | Panel | Bringing Millions of Characters to Life | 13 | | Watch Dogs: Legion
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4. | We Are Ubisoft Toronto | 11 | | Far Cry 6
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5. | Level design in video games: senior & junior perspectives | Level With Me | 9 | |
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6. | Ubisoft Toronto - Performance Capture Stunt Reel | 9 | |
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7. | Ubisoft Toronto NXT Showcase 2017 Finalists Reel | 9 | Show |
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8. | Ubisoft Toronto NEXT 2022 Finalists | 8 | |
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9. | The Making of Far Cry 6: How The Team Brought Yara To Life | 8 | | Far Cry 6
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10. | Watch Dogs: Legion | The Design and Tech Behind Play As Anyone | 7 | | Watch Dogs: Legion
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11. | Ubisoft Toronto NEXT Awards Live Event Stream | 6 | |
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12. | Learn from Zabi: Ubisoft Toronto Concept Artist / NXT Showcase Finalist | 6 | |
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13. | Ubisoft Toronto Talks Programming and the Future of Games | 6 | |
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14. | WOMEN IN GAMES iPRENTICESHIP | Ubisoft Toronto | 6 | |
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15. | Ubisoft Toronto NEXT 2020 Finalists | 5 | |
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16. | Ubisoft Toronto Gives Back [2015] | 5 | |
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17. | A Treat For Our Animation Team | 4 | | Splinter Cell: Blacklist
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18. | Ubisoft Toronto NEXT Awards Live Event Stream | 4 | |
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19. | Game UX Summit ’17 | Dorian Stewart & Rebecca Ford Digital Extremes | Community-driven UX | 4 | | Warframe
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20. | Ubisoft Indie Series Awards Gala | 4 | |
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21. | Narrative design in video games: senior & junior perspectives | Level With Me | 4 | | Splinter Cell
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22. | Why We Are Ubisoft | 4 | |
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23. | Watch Dogs: Legion | Panel | Play As Anyone - From Idea to Reality | 4 | | Watch Dogs: Legion
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24. | Ubisoft Toronto NEXT 2021 Finalists | 4 | | Fortnite
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25. | Ubisoft Toronto presents Watch Dogs: Legion at Digital Industry Night | 3 | | Watch Dogs: Legion
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26. | Ubisoft Toronto Celebrates Five Years | 3 | |
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27. | Ubisoft Toronto NEXT 2024 Winners | 3 | | Splinter Cell
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28. | Programming in video games: senior & junior perspectives | Level With Me | 3 | | Splinter Cell
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29. | Game UX Summit ’17 | Keynote | Raph Koster on (Dis)Assembling Experience | 3 | |
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30. | Ubisoft Toronto NEXT Concept Art Challenge 2020 | 3 | |
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31. | Narrative Director Navid Khavari shares how to find your personal voice and elevate others at #GDC22 | 3 | |
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32. | Go Poser Go! | Ubisoft Toronto + TIFF @ Nuit Blanche 2014 | 3 | |
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33. | Announcing the 2020 Ubisoft Indie Series Winners | 2 | |
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34. | Far Cry Primal: Creating Intelligent AI Companions | 2 | | Far Cry Primal
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35. | GDC2022: The Ubisoft Toronto Experts You Don't Want To Miss | 2 | | Far Cry 6
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36. | Ubisoft Toronto NEXT 2022 Awards Ceremony | 2 | |
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37. | 2024 Ubisoft Indie Series | 2 | | Star Wars Outlaws
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38. | Ubisoft Toronto NEXT 3D Art Challenge 2020 | 2 | |
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39. | Ubisoft Toronto Chili Cookoff 2016 | 2 | |
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40. | Ubisoft Toronto NXT Showcase 2016 | 2 | Show |
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41. | Ubisoft Toronto NEXT User Interface Challenge 2020 | 2 | |
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42. | Far Cry 6 Art Blast: A Haunting In Yara | 2 | | Far Cry 6
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43. | Watch Dogs: Legion | Play As Anyone, Your Way | 2 | | Watch Dogs: Legion
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44. | Ubisoft Indie Series 2017 Finalist: Caged Element | 2 | |
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45. | GDC 2017 Flash Forward: Lessons Creating UI in 'The Division' | 2 | | The Division
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46. | Play it Forward (S1E2) - Splinter Cell Blacklist | 2 | | Splinter Cell: Blacklist
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47. | Coding: Helping girls see technology in a new way! | 2 | Let's Play |
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48. | Let’s explore game dev in all its shapes & forms through conversations. Full ep. on our channel! | 1 | |
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49. | Ubisoft Indie Series Returns for a Fifth Year | 1 | |
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50. | Far Cry 6 Art Blast: Resolver Spirit | 1 | | Far Cry 6
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51. | Starting your video game career with Ubisoft Toronto NEXT | 1 | | Far Cry 5
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52. | Ubisoft Indie Series presented by National Bank 2021 Finalists | 1 | |
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53. | Game UX Summit ’17 | Ellie Moon Kabam | Championing UX in Marvel: Contest of Champions | 1 | | Marvel Contest of Champions
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54. | Ubisoft Toronto Performance Capture Studio Unveil | 1 | |
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55. | Far Cry 6 Art Blast: Postcards From Yara | 1 | | Far Cry 6
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56. | Ubisoft Indie Series | 1 | |
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57. | 2023 Ubisoft Indie Series Highlights | 1 | |
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58. | Ubisoft Toronto NXT Showcase 2016 Finalists Reel | 1 | Show |
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59. | Far Cry 6 Art Blast - House Hunting: Yara Edition | 1 | | Far Cry 6
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60. | Ubisoft Toronto General Assembly 2023 | 1 | | Splinter Cell
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61. | A Decade of Impact — Ubisoft Toronto NEXT and Develop at Ubisoft | 1 | |
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62. | Game UX Summit ’17 | David Candland Bungie | We’ll fix it in UI | 1 | |
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63. | Let’s talk Level Design with a senior & junior designer. Watch the full episode on our channel! 🎮👀 | 1 | |
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64. | Game UX Summit ’17 | Dylan Urquidi Unity Labs | XR UX: Today & Tomorrow | 1 | |
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65. | Game UX Summit ’17 | Kam Fung Riot Games | Recognizing & Rewarding Teamwork | 1 | | League of Legends
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66. | Game UX Summit ’17 | Keynote | Kongregate’s Emily Greer on Breaking through Labels | 1 | |
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67. | How the team at Ubisoft Toronto celebrates! General Assembly 2016 | 1 | |
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68. | Ubisoft Toronto NEXT Level Design Challenge 2020 | 1 | |
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69. | Play it Forward (S1E4) - Psychedelic Watch Dogs Kung-Foot | 1 | | Watch Dogs
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70. | Ubisoft Toronto NEXT Programming Challenge 2020 | 1 | |
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71. | Meet the first UbiGallery Artist Apprentice - Ubisoft Toronto | 1 | |
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72. | Game UX Summit ’17 | Alex Neonakis Naughty Dog | How UX Can Spearhead your Accessibility Push | 0 | |
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73. | Game UX Summit '17 [RECAP] | 0 | |
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74. | Ubisoft Indie Series 2017 Finalist: Little Guy Games | 0 | |
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75. | Ubisoft Toronto NEXT: Meet Technical Artist Jessica Le | 0 | |
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76. | Ubisoft Indie Series 2017 Finalist: Rocket 5 Studios | 0 | |
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77. | Behind the Scenes - Motion Capture at Ubisoft Toronto | 0 | |
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78. | Game UX Summit ’17 | Mitu Khandaker Spirit AI | Designing the Future of Inclusivity in Games | 0 | |
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79. | Black Game Pros Mixer North America Edition | 0 | |
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80. | Ubisoft Toronto NXT Showcase 2018 Finalists Reel | 0 | |
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81. | Ubisoft Toronto NEXT 2019 Finalists Reel | 0 | |
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82. | Game UX Summit ’17 | Lennart E. Nacke | Challenges of Evaluating Player Cognition & Emotion | 0 | | Cognition: An Erica Reed Thriller
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83. | Ubisoft Toronto NEXT: Meet Level Designer Josh Garcia | 0 | |
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84. | Ubisoft Toronto NEXT & Develop At Ubisoft 2023 Ceremony | 0 | | Splinter Cell
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85. | Ubisoft Indie Series 2022 Winners | 0 | |
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86. | Ubisoft Indie Series 2017 Finalist: Tendril | 0 | |
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87. | Game UX Summit ’17 | Bryce Johnson Xbox | What Accessibility Features Are Best for Your Game? | 0 | |
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88. | Making the Most of a Ubisoft Toronto Apprenticeship | 0 | |
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89. | Ubisoft Toronto NEXT: Meet Gameplay Animator David Kolodko | 0 | |
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90. | Learn how the world of Yara was brought to life through voices, music & sound effects!💃🎧 #GDC22 | 0 | |
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91. | Exploring programming in game dev with a senior & junior developer! Watch the full ep on our channel | 0 | |
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92. | Ubisoft Indie Series 2017 Finalist: Lightning Rod Games | 0 | | A Fold Apart
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93. | <untitled video> | 0 | |
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94. | Learn about raytracing in #FarCry6, pitfalls to avoid & the latest in Hybrid Reflections at #GDC22! | 0 | | Far Cry 6
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95. | Game UX Summit ’17 | Turn 10 Studios | The Player Driven Fantasy of Forza Motorsport 7 | 0 | | Forza Motorsport 7
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96. | 2021 Winners of the Ubisoft Indie Series | 0 | |
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97. | Role Play: 5 Questions with a Ubisoft Game Director | 0 | |
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98. | Learn the techniques behind how the #FarCry6 team simulated Yara's tropical weather systems! ☀️⛈️🌊 | 0 | | Far Cry 6
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99. | Game UX Summit ’17 | Ben Lewis-Evans Epic Games | Reducing Toxicity in Games | 0 | |
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100. | 2020 Ubisoft Indie Series Finalsits | 0 | |
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