Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,332,247
Subscribers:
241,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 241 thousand subscribers. His content totals roughly 19.33 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Most Controversial Videos by Retro Game Mechanics Explained


Video TitleRatingCategoryGame
1.Super Mario Bros. 3 - Wrong Warp0Super Mario Advance 4: Super Mario Bros. 3
2.Launching Memberships804
3.Channel Trailer738
4.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 41,370
5.100,000 Subscriber Milestone1,271
6.SPC700 Instruction Set - SPC700 Series pt. 21,567Tutorial
7.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c1,746
8.BRR Samples Explained - SPC700 Series pt. 31,958
9.Hardware Registers - Super Nintendo Entertainment System Features Pt. 111,847Super Mario Bros.
10.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b2,001
11.Q&A Session #12,002Super Mario World
12.Q&A Session #22,129Super Mario World
13.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b2,295Super Mario Bros.
14.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b2,426Super Mario Bros.
15.All 151 Generation I Pokémon Cries Visualized2,522
16.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 102,609
17.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 052,766Castlevania: Bloodlines
18.Pokémon Sprite Decompression Done By Hand2,787
19.Importing Game Data into After Effects - How It's Done Pt. 012,889Super Mario Bros.
20.Memory Mapping - Super Nintendo Entertainment System Features Pt. 093,103
21.Color Math - Super Nintendo Entertainment System Features Pt. 03b3,490Super Mario Bros.
22.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 023,553Super Castlevania IV
23.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 073,585Super Mario Bros.
24.SNES Audio System Overview - SPC700 Series pt. 13,628
25.The Stack: Last in, First out3,721
26.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 043,904
27.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 034,011Super Mario Bros.
28.Controllers - Super Nintendo Entertainment System Features Pt. 084,200Super Mario Bros.
29.More Super Mario Bros. Mechanics Explained6,040Super Mario Bros.
30.Objects - Super Nintendo Entertainment System Features Pt. 024,608Super Mario Bros.
31.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 066,036
32.Exploring Glitch Level Pointers In Super Mario Bros.8,741Super Mario Bros.
33.Super Mario Bros. Glitch Levels Explained10,286Super Mario Bros.
34.Using Lakitu's Cloud to Defeat Bowser Quickly10,287Super Mario World
35.Bugs & Glitches of High-Level NES Tetris9,415Tetris
36.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)7,830Super Mario World
37.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 057,310Super Bomberman
38.NES Background Parallax Explained - Audiovisual Effects Pt. 037,857Super Mario Bros.
39.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 018,046Minecraft
40.The Game Genie Explained8,069
41.How Frightened Ghosts Decide Where to Go12,183Pac-Man
42.The Arcade Game that Crashes Itself for Anti-Piracy Reasons11,915
43.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television8,571Tetris
44.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained9,599The Legend of Zelda: Ocarina of Time
45.Super Mario World - Random Number Generation8,881Super Mario World
46.Pokémon Sprite Decompression Explained8,896
47.Atari's Quadrascan Explained8,923
48.Super Mario Land 2 - Memory Exploration11,536Super Mario Land 2: 6 Golden Coins
49.Fixing Glitch Pokémon Sprites11,636
50.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 0111,762Earthbound
51.Data Redundancy Errors Explained11,797
52.SMB3 Roulette & Card Matching Games Explained16,429Super Mario Advance 4: Super Mario Bros. 3
53.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 0413,234Super Mario Bros. 2
54.Access Glitch Worlds in Super Mario Bros. via NES Tennis21,182Super Mario Bros.
55.Why Stomping Wigglers Glitches Super Mario World21,367Super Mario World
56.Reverse Engineering Game Code from the Neutral Zone24,854Yars' Revenge
57.Super Mario World - Level End Glitches16,463Super Mario World
58.Pikachu's Cry in Pokémon Yellow Explained18,323Pokémon Yellow
59.Super Mario Bros. 3 - Extended 1up Sound24,188Super Mario Advance 4: Super Mario Bros. 3
60.The Nintendo Entertainment System's Loading Seam25,379Super Mario Bros. 3
61.Pac-Man Kill Screen Explained25,408Pac-Man
62.Generation I Pokémon Cries Explained28,671Pokémon Red and Blue
63.Pac-Man Ghost AI Explained37,494Pac-Man
64.MissingNo.'s Glitchy Appearance Explained39,353