Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,788,945
Subscribers:
245,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 245 thousand subscribers. His content totals roughly 19.79 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Most Controversial Videos by Retro Game Mechanics Explained


Video TitleRatingCategoryGame
1.Why were Inky and Sue's AI not updated for Ms. Pac-Man?4,914Ms. Pac-Man
2.Clearing World 1 of Mario 2 Without Defeating A Single Boss5,369Super Mario Bros. 2
3.Random Elements of Ms. Pac-Man5,873Ms. Pac-Man
4.How Super Mario Bros. 2 Builds Levels7,554Super Mario Bros. 2
5.Super Mario Bros. 3 - Wrong Warp0Super Mario Advance 4: Super Mario Bros. 3
6.Launching Memberships809
7.Channel Trailer738
8.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 41,382
9.100,000 Subscriber Milestone1,271
10.SPC700 Instruction Set - SPC700 Series pt. 21,567Tutorial
11.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c1,746
12.BRR Samples Explained - SPC700 Series pt. 31,958
13.Hardware Registers - Super Nintendo Entertainment System Features Pt. 111,847Super Mario Bros.
14.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b2,001
15.Q&A Session #12,002Super Mario World
16.Q&A Session #22,129Super Mario World
17.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b2,295Super Mario Bros.
18.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b2,426Super Mario Bros.
19.All 151 Generation I Pokémon Cries Visualized2,522
20.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 102,609
21.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 052,766Castlevania: Bloodlines
22.Pokémon Sprite Decompression Done By Hand2,787
23.Importing Game Data into After Effects - How It's Done Pt. 012,889Super Mario Bros.
24.Memory Mapping - Super Nintendo Entertainment System Features Pt. 093,103
25.Color Math - Super Nintendo Entertainment System Features Pt. 03b3,490Super Mario Bros.
26.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 023,553Super Castlevania IV
27.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 073,585Super Mario Bros.
28.SNES Audio System Overview - SPC700 Series pt. 13,628
29.The Stack: Last in, First out3,721
30.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 043,904
31.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 034,011Super Mario Bros.
32.Controllers - Super Nintendo Entertainment System Features Pt. 084,200Super Mario Bros.
33.More Super Mario Bros. Mechanics Explained6,215Super Mario Bros.
34.Objects - Super Nintendo Entertainment System Features Pt. 024,608Super Mario Bros.
35.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 066,036
36.Exploring Glitch Level Pointers In Super Mario Bros.8,741Super Mario Bros.
37.Super Mario Bros. Glitch Levels Explained10,610Super Mario Bros.
38.Using Lakitu's Cloud to Defeat Bowser Quickly10,513Super Mario World
39.Bugs & Glitches of High-Level NES Tetris9,784Tetris
40.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)7,830Super Mario World
41.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 057,310Super Bomberman
42.NES Background Parallax Explained - Audiovisual Effects Pt. 037,857Super Mario Bros.
43.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 018,046Minecraft
44.The Game Genie Explained8,069
45.How Frightened Ghosts Decide Where to Go12,403Pac-Man
46.The Arcade Game that Crashes Itself for Anti-Piracy Reasons12,143
47.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television8,571Tetris
48.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained9,599The Legend of Zelda: Ocarina of Time
49.Super Mario World - Random Number Generation8,881Super Mario World
50.Pokémon Sprite Decompression Explained8,896
51.Atari's Quadrascan Explained8,923
52.Super Mario Land 2 - Memory Exploration11,536Super Mario Land 2: 6 Golden Coins
53.Fixing Glitch Pokémon Sprites11,636
54.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 0111,762Earthbound
55.Data Redundancy Errors Explained11,797
56.SMB3 Roulette & Card Matching Games Explained16,979Super Mario Advance 4: Super Mario Bros. 3
57.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 0413,234Super Mario Bros. 2
58.Access Glitch Worlds in Super Mario Bros. via NES Tennis21,182Super Mario Bros.
59.Why Stomping Wigglers Glitches Super Mario World22,587Super Mario World
60.Reverse Engineering Game Code from the Neutral Zone26,670Yars' Revenge
61.Super Mario World - Level End Glitches16,463Super Mario World
62.Pikachu's Cry in Pokémon Yellow Explained18,323Pokémon Yellow
63.Super Mario Bros. 3 - Extended 1up Sound24,188Super Mario Advance 4: Super Mario Bros. 3
64.The Nintendo Entertainment System's Loading Seam25,379Super Mario Bros. 3
65.Pac-Man Kill Screen Explained25,408Pac-Man
66.Generation I Pokémon Cries Explained28,671Pokémon Red and Blue
67.Pac-Man Ghost AI Explained37,494Pac-Man
68.MissingNo.'s Glitchy Appearance Explained39,353