2024-03-06 | Bugs & Glitches of High-Level NES Tetris | 53:21 | 121,282 | | Tetris
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2023-12-19 | Reverse Engineering Game Code from the Neutral Zone | 40:58 | 444,828 | | Yars' Revenge
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2023-10-07 | SMB3 Roulette & Card Matching Games Explained | 20:02 | 330,677 | | Super Mario Bros. 3
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2023-09-01 | Launching Memberships | 14:14 | 10,736 | |
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2023-07-28 | The Arcade Game that Crashes Itself for Anti-Piracy Reasons | 29:57 | 316,906 | |
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2023-05-29 | How Frightened Ghosts Decide Where to Go | 29:47 | 225,716 | | Pac-Man
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2023-03-17 | Using Lakitu's Cloud to Defeat Bowser Quickly | 1:12:55 | 255,857 | | Super Mario World
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2023-02-07 | The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4 | 17:05 | 25,441 | |
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2023-01-02 | More Super Mario Bros. Mechanics Explained | 25:26 | 114,469 | | Super Mario Bros.
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2022-11-26 | Super Mario Bros. Glitch Levels Explained | 29:52 | 210,943 | | Super Mario Bros.
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2022-10-13 | Exploring Glitch Level Pointers In Super Mario Bros. | 15:19 | 148,606 | | Super Mario Bros.
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2022-09-10 | Access Glitch Worlds in Super Mario Bros. via NES Tennis | 13:06 | 543,403 | | Super Mario Bros.
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2022-08-15 | BRR Samples Explained - SPC700 Series pt. 3 | 28:54 | 40,648 | |
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2022-07-02 | Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained | 34:25 | 213,037 | | The Legend of Zelda: Ocarina of Time
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2022-05-13 | Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches) | 28:15 | 246,524 | | Super Mario World
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2022-04-14 | SPC700 Instruction Set - SPC700 Series pt. 2 | 23:17 | 32,244 | Tutorial |
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2022-03-04 | Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05 | 14:28 | 51,512 | | Castlevania: Bloodlines
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2022-01-30 | SNES Audio System Overview - SPC700 Series pt. 1 | 13:13 | 57,729 | |
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2021-06-17 | Racing the Beam Explained - Atari 2600 CPU vs. CRT Television | 38:26 | 218,075 | | Tetris
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2021-03-08 | Hardware Registers - Super Nintendo Entertainment System Features Pt. 11 | 24:09 | 44,186 | | Super Mario Bros.
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2021-01-27 | Atari's Quadrascan Explained | 20:57 | 166,204 | |
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2020-11-02 | 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04 | 8:48 | 264,330 | | Super Mario Bros. 2
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2020-10-06 | Data Redundancy Errors Explained | 22:42 | 242,329 | |
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2020-08-01 | NES Background Parallax Explained - Audiovisual Effects Pt. 03 | 8:45 | 135,553 | | Super Mario Bros.
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2020-07-31 | Channel Trailer | 1:43 | 24,100 | |
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2020-07-10 | Pokémon Sprite Decompression Done By Hand | 4:33:26 | 66,256 | |
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2020-06-30 | Pokémon Sprite Decompression Explained | 34:04 | 244,143 | |
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2020-06-03 | Fixing Glitch Pokémon Sprites | 14:17 | 279,383 | |
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2020-04-27 | MissingNo.'s Glitchy Appearance Explained | 21:20 | 897,247 | |
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2020-03-24 | Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c | 6:55 | 44,799 | | Super Mario Bros.
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2020-03-02 | SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10 | 15:06 | 66,830 | | Super Mario Bros.
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2020-02-03 | Q&A Session #2 | 25:21 | 55,099 | | Super Mario World
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2019-11-19 | Q&A Session #1 | 22:43 | 42,206 | | Super Mario World
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2019-10-21 | Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02 | 7:22 | 63,242 | | Super Castlevania IV
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2019-10-02 | Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b | 10:17 | 48,292 | |
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2019-09-08 | 100,000 Subscriber Milestone | 2:35 | 13,692 | |
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2019-09-03 | Memory Mapping - Super Nintendo Entertainment System Features Pt. 09 | 21:57 | 92,090 | | Super Mario Bros.
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2019-08-09 | EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01 | 8:54 | 191,984 | | Earthbound
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2019-07-13 | Pac-Man Ghost AI Explained | 19:34 | 1,287,823 | | Pac-Man
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2019-06-10 | Pikachu's Cry in Pokémon Yellow Explained | 21:14 | 599,969 | | Pokémon Yellow
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2019-05-13 | Color Math - Super Nintendo Entertainment System Features Pt. 03b | 12:57 | 92,349 | | Super Mario Bros.
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2019-04-07 | Super Mario Bros. 3 - Extended 1up Sound | 15:13 | 643,934 | | Super Mario Bros. 3
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2019-03-15 | Controllers - Super Nintendo Entertainment System Features Pt. 08 | 23:58 | 143,060 | | Super Mario Bros.
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2019-02-11 | All 151 Generation I Pokémon Cries Visualized | 17:23 | 78,509 | |
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2018-12-30 | Generation I Pokémon Cries Explained | 19:15 | 648,355 | |
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2018-11-12 | Importing Game Data into After Effects - How It's Done Pt. 01 | 9:22 | 44,588 | | Super Mario Bros.
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2018-09-11 | DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07 | 15:53 | 117,052 | | Super Mario Bros.
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2018-07-19 | Super Mario Land 2 - Memory Exploration | 12:02 | 305,361 | | Super Mario Land 2: 6 Golden Coins
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2018-04-20 | Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06 | 16:16 | 185,236 | | Super Mario Bros.
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2018-03-12 | Super Mario World - Level End Glitches | 24:06 | 665,656 | | Super Mario World
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2018-01-22 | SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05 | 18:08 | 234,555 | | Super Bomberman
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2017-11-03 | Pac-Man Kill Screen Explained | 11:32 | 2,134,281 | | Pac-Man
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2017-10-09 | Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b | 3:32 | 85,432 | | Super Mario Bros.
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2017-10-01 | SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04 | 8:35 | 136,446 | |
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2017-08-29 | The Game Genie Explained | 8:46 | 299,420 | |
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2017-08-01 | Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03 | 6:56 | 124,601 | | Super Mario Bros.
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2017-05-01 | The Stack: Last in, First out | 10:58 | 95,380 | |
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2017-04-03 | Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b | 2:01 | 97,120 | | Super Mario Bros.
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2017-03-08 | The Nintendo Entertainment System's Loading Seam | 5:31 | 810,209 | | Super Mario Bros.
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2017-02-06 | Objects - Super Nintendo Entertainment System Features Pt. 02 | 5:56 | 147,854 | | Super Mario Bros.
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2017-01-01 | Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01 | 6:02 | 263,948 | | Super Mario Bros.
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2016-11-25 | Super Mario Bros. 3 - Wrong Warp | 10:07 | 781,541 | | Super Mario Bros. 3
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2016-10-05 | Super Mario World - Random Number Generation | 14:05 | 354,999 | | Super Mario World
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