Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
16,968,276
Subscribers:
216,000
Videos:
63
Duration:
23:33:43
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 216 thousand subscribers. His content totals roughly 16.97 million views views across 63 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





All Videos by Retro Game Mechanics Explained


PublishedVideo TitleDurationViewsCategoryGame
2024-03-06Bugs & Glitches of High-Level NES Tetris53:21121,282Tetris
2023-12-19Reverse Engineering Game Code from the Neutral Zone40:58444,828Yars' Revenge
2023-10-07SMB3 Roulette & Card Matching Games Explained20:02330,677Super Mario Bros. 3
2023-09-01Launching Memberships14:1410,736
2023-07-28The Arcade Game that Crashes Itself for Anti-Piracy Reasons29:57316,906
2023-05-29How Frightened Ghosts Decide Where to Go29:47225,716Pac-Man
2023-03-17Using Lakitu's Cloud to Defeat Bowser Quickly1:12:55255,857Super Mario World
2023-02-07The SPC700 DSP Pipeline Explained - SPC700 Series pt. 417:0525,441
2023-01-02More Super Mario Bros. Mechanics Explained25:26114,469Super Mario Bros.
2022-11-26Super Mario Bros. Glitch Levels Explained29:52210,943Super Mario Bros.
2022-10-13Exploring Glitch Level Pointers In Super Mario Bros.15:19148,606Super Mario Bros.
2022-09-10Access Glitch Worlds in Super Mario Bros. via NES Tennis13:06543,403Super Mario Bros.
2022-08-15BRR Samples Explained - SPC700 Series pt. 328:5440,648
2022-07-02Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained34:25213,037The Legend of Zelda: Ocarina of Time
2022-05-13Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)28:15246,524Super Mario World
2022-04-14SPC700 Instruction Set - SPC700 Series pt. 223:1732,244Tutorial
2022-03-04Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 0514:2851,512Castlevania: Bloodlines
2022-01-30SNES Audio System Overview - SPC700 Series pt. 113:1357,729
2021-06-17Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26218,075Tetris
2021-03-08Hardware Registers - Super Nintendo Entertainment System Features Pt. 1124:0944,186Super Mario Bros.
2021-01-27Atari's Quadrascan Explained20:57166,204
2020-11-025 Colors in One Sprite Explained - Audiovisual Effects Pt. 048:48264,330Super Mario Bros. 2
2020-10-06Data Redundancy Errors Explained22:42242,329
2020-08-01NES Background Parallax Explained - Audiovisual Effects Pt. 038:45135,553Super Mario Bros.
2020-07-31Channel Trailer1:4324,100
2020-07-10Pokémon Sprite Decompression Done By Hand4:33:2666,256
2020-06-30Pokémon Sprite Decompression Explained34:04244,143
2020-06-03Fixing Glitch Pokémon Sprites14:17279,383
2020-04-27MissingNo.'s Glitchy Appearance Explained21:20897,247
2020-03-24Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c6:5544,799Super Mario Bros.
2020-03-02SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 1015:0666,830Super Mario Bros.
2020-02-03Q&A Session #225:2155,099Super Mario World
2019-11-19Q&A Session #122:4342,206Super Mario World
2019-10-21Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 027:2263,242Super Castlevania IV
2019-10-02Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b10:1748,292
2019-09-08100,000 Subscriber Milestone2:3513,692
2019-09-03Memory Mapping - Super Nintendo Entertainment System Features Pt. 0921:5792,090Super Mario Bros.
2019-08-09EarthBound Battle Backgrounds - Audiovisual Effects Pt. 018:54191,984Earthbound
2019-07-13Pac-Man Ghost AI Explained19:341,287,823Pac-Man
2019-06-10Pikachu's Cry in Pokémon Yellow Explained21:14599,969Pokémon Yellow
2019-05-13Color Math - Super Nintendo Entertainment System Features Pt. 03b12:5792,349Super Mario Bros.
2019-04-07Super Mario Bros. 3 - Extended 1up Sound15:13643,934Super Mario Bros. 3
2019-03-15Controllers - Super Nintendo Entertainment System Features Pt. 0823:58143,060Super Mario Bros.
2019-02-11All 151 Generation I Pokémon Cries Visualized17:2378,509
2018-12-30Generation I Pokémon Cries Explained19:15648,355
2018-11-12Importing Game Data into After Effects - How It's Done Pt. 019:2244,588Super Mario Bros.
2018-09-11DMA & HDMA - Super Nintendo Entertainment System Features Pt. 0715:53117,052Super Mario Bros.
2018-07-19Super Mario Land 2 - Memory Exploration12:02305,361Super Mario Land 2: 6 Golden Coins
2018-04-20Lag & Blanking - Super Nintendo Entertainment System Features Pt. 0616:16185,236Super Mario Bros.
2018-03-12Super Mario World - Level End Glitches24:06665,656Super Mario World
2018-01-22SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 0518:08234,555Super Bomberman
2017-11-03Pac-Man Kill Screen Explained11:322,134,281Pac-Man
2017-10-09Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b3:3285,432Super Mario Bros.
2017-10-01SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 048:35136,446
2017-08-29The Game Genie Explained8:46299,420
2017-08-01Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 036:56124,601Super Mario Bros.
2017-05-01The Stack: Last in, First out10:5895,380
2017-04-03Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b2:0197,120Super Mario Bros.
2017-03-08The Nintendo Entertainment System's Loading Seam5:31810,209Super Mario Bros.
2017-02-06Objects - Super Nintendo Entertainment System Features Pt. 025:56147,854Super Mario Bros.
2017-01-01Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 016:02263,948Super Mario Bros.
2016-11-25Super Mario Bros. 3 - Wrong Warp10:07781,541Super Mario Bros. 3
2016-10-05Super Mario World - Random Number Generation14:05354,999Super Mario World