Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,605,727
Subscribers:
243,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 243 thousand subscribers. His content totals roughly 19.61 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Most Viewed Videos by Retro Game Mechanics Explained


Video TitleViewsCategoryGame
1.Pac-Man Kill Screen Explained2,134,281Pac-Man
2.Pac-Man Ghost AI Explained1,287,823Pac-Man
3.MissingNo.'s Glitchy Appearance Explained897,247
4.Reverse Engineering Game Code from the Neutral Zone871,556Yars' Revenge
5.Super Mario Bros. 3 - Wrong Warp810,573Super Mario Advance 4: Super Mario Bros. 3
6.The Nintendo Entertainment System's Loading Seam810,209Super Mario Bros. 3
7.Access Glitch Worlds in Super Mario Bros. via NES Tennis695,310Super Mario Bros.
8.Super Mario World - Level End Glitches665,656Super Mario World
9.Generation I Pokémon Cries Explained648,355Pokémon Red and Blue
10.Super Mario Bros. 3 - Extended 1up Sound643,934Super Mario Advance 4: Super Mario Bros. 3
11.Pikachu's Cry in Pokémon Yellow Explained599,969Pokémon Yellow
12.Why Stomping Wigglers Glitches Super Mario World593,015Super Mario World
13.SMB3 Roulette & Card Matching Games Explained464,962Super Mario Advance 4: Super Mario Bros. 3
14.Using Lakitu's Cloud to Defeat Bowser Quickly419,405Super Mario World
15.The Arcade Game that Crashes Itself for Anti-Piracy Reasons409,869
16.Super Mario World - Random Number Generation354,999Super Mario World
17.Super Mario Bros. Glitch Levels Explained335,536Super Mario Bros.
18.Bugs & Glitches of High-Level NES Tetris311,180Tetris
19.Super Mario Land 2 - Memory Exploration305,361Super Mario Land 2: 6 Golden Coins
20.The Game Genie Explained299,420
21.How Frightened Ghosts Decide Where to Go298,768Pac-Man
22.Fixing Glitch Pokémon Sprites279,383
23.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04264,330Super Mario Bros. 2
24.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01263,948Minecraft
25.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)246,524Super Mario World
26.Pokémon Sprite Decompression Explained244,143
27.Data Redundancy Errors Explained242,329
28.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05234,555Super Bomberman
29.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained224,282The Legend of Zelda: Ocarina of Time
30.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television218,075Tetris
31.How Super Mario Bros. 2 Builds Levels205,963Super Mario Bros. 2
32.Exploring Glitch Level Pointers In Super Mario Bros.203,924Super Mario Bros.
33.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01191,984Earthbound
34.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06185,236
35.More Super Mario Bros. Mechanics Explained175,557Super Mario Bros.
36.Atari's Quadrascan Explained166,204
37.Objects - Super Nintendo Entertainment System Features Pt. 02147,854Super Mario Bros.
38.Controllers - Super Nintendo Entertainment System Features Pt. 08143,060Super Mario Bros.
39.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04136,446
40.NES Background Parallax Explained - Audiovisual Effects Pt. 03135,553Super Mario Bros.
41.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03124,601Super Mario Bros.
42.Random Elements of Ms. Pac-Man117,792Ms. Pac-Man
43.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07117,052Super Mario Bros.
44.Why were Inky and Sue's AI not updated for Ms. Pac-Man?100,898Ms. Pac-Man
45.Clearing World 1 of Mario 2 Without Defeating A Single Boss98,874Super Mario Bros. 2
46.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b97,120Super Mario Bros.
47.The Stack: Last in, First out95,380
48.Color Math - Super Nintendo Entertainment System Features Pt. 03b92,349Super Mario Bros.
49.Memory Mapping - Super Nintendo Entertainment System Features Pt. 0992,090
50.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b85,432Super Mario Bros.
51.All 151 Generation I Pokémon Cries Visualized78,509
52.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 1066,830
53.Pokémon Sprite Decompression Done By Hand66,256
54.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 0263,242Super Castlevania IV
55.SNES Audio System Overview - SPC700 Series pt. 157,729
56.Q&A Session #255,099Super Mario World
57.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 0551,512Castlevania: Bloodlines
58.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b48,292
59.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c44,799
60.Importing Game Data into After Effects - How It's Done Pt. 0144,588Super Mario Bros.
61.Hardware Registers - Super Nintendo Entertainment System Features Pt. 1144,186Super Mario Bros.
62.BRR Samples Explained - SPC700 Series pt. 342,709
63.Q&A Session #142,206Super Mario World
64.SPC700 Instruction Set - SPC700 Series pt. 232,244Tutorial
65.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 429,088
66.Channel Trailer24,100
67.100,000 Subscriber Milestone13,692
68.Launching Memberships12,280