Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,332,247
Subscribers:
241,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 241 thousand subscribers. His content totals roughly 19.33 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Most Liked Videos by Retro Game Mechanics Explained


Video TitleRatingCategoryGame
1.MissingNo.'s Glitchy Appearance Explained39,353
2.Pac-Man Ghost AI Explained37,494Pac-Man
3.Generation I Pokémon Cries Explained28,671Pokémon Red and Blue
4.Pac-Man Kill Screen Explained25,408Pac-Man
5.The Nintendo Entertainment System's Loading Seam25,379Super Mario Bros. 3
6.Super Mario Bros. 3 - Extended 1up Sound24,188Super Mario Advance 4: Super Mario Bros. 3
7.Pikachu's Cry in Pokémon Yellow Explained18,323Pokémon Yellow
8.Super Mario World - Level End Glitches16,463Super Mario World
9.Reverse Engineering Game Code from the Neutral Zone24,854Yars' Revenge
10.Why Stomping Wigglers Glitches Super Mario World21,367Super Mario World
11.Access Glitch Worlds in Super Mario Bros. via NES Tennis21,182Super Mario Bros.
12.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 0413,234Super Mario Bros. 2
13.SMB3 Roulette & Card Matching Games Explained16,429Super Mario Advance 4: Super Mario Bros. 3
14.Data Redundancy Errors Explained11,797
15.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 0111,762Earthbound
16.Fixing Glitch Pokémon Sprites11,636
17.Super Mario Land 2 - Memory Exploration11,536Super Mario Land 2: 6 Golden Coins
18.Atari's Quadrascan Explained8,923
19.Pokémon Sprite Decompression Explained8,896
20.Super Mario World - Random Number Generation8,881Super Mario World
21.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained9,599The Legend of Zelda: Ocarina of Time
22.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television8,571Tetris
23.The Arcade Game that Crashes Itself for Anti-Piracy Reasons11,915
24.How Frightened Ghosts Decide Where to Go12,183Pac-Man
25.The Game Genie Explained8,069
26.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 018,046Minecraft
27.NES Background Parallax Explained - Audiovisual Effects Pt. 037,857Super Mario Bros.
28.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 057,310Super Bomberman
29.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)7,830Super Mario World
30.Bugs & Glitches of High-Level NES Tetris9,415Tetris
31.Using Lakitu's Cloud to Defeat Bowser Quickly10,287Super Mario World
32.Super Mario Bros. Glitch Levels Explained10,286Super Mario Bros.
33.Exploring Glitch Level Pointers In Super Mario Bros.8,741Super Mario Bros.
34.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 066,036
35.Objects - Super Nintendo Entertainment System Features Pt. 024,608Super Mario Bros.
36.More Super Mario Bros. Mechanics Explained6,040Super Mario Bros.
37.Controllers - Super Nintendo Entertainment System Features Pt. 084,200Super Mario Bros.
38.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 034,011Super Mario Bros.
39.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 043,904
40.The Stack: Last in, First out3,721
41.SNES Audio System Overview - SPC700 Series pt. 13,628
42.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 073,585Super Mario Bros.
43.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 023,553Super Castlevania IV
44.Color Math - Super Nintendo Entertainment System Features Pt. 03b3,490Super Mario Bros.
45.Memory Mapping - Super Nintendo Entertainment System Features Pt. 093,103
46.Importing Game Data into After Effects - How It's Done Pt. 012,889Super Mario Bros.
47.Pokémon Sprite Decompression Done By Hand2,787
48.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 052,766Castlevania: Bloodlines
49.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 102,609
50.All 151 Generation I Pokémon Cries Visualized2,522
51.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b2,426Super Mario Bros.
52.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b2,295Super Mario Bros.
53.Q&A Session #22,129Super Mario World
54.Q&A Session #12,002Super Mario World
55.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b2,001
56.Hardware Registers - Super Nintendo Entertainment System Features Pt. 111,847Super Mario Bros.
57.BRR Samples Explained - SPC700 Series pt. 31,958
58.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c1,746
59.SPC700 Instruction Set - SPC700 Series pt. 21,567Tutorial
60.100,000 Subscriber Milestone1,271
61.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 41,370
62.Channel Trailer738
63.Launching Memberships804
64.Super Mario Bros. 3 - Wrong Warp0Super Mario Advance 4: Super Mario Bros. 3