Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,332,247
Subscribers:
241,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 241 thousand subscribers. His content totals roughly 19.33 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Videos With The Most Comments by Retro Game Mechanics Explained


Video TitleCommentsCategoryGame
1.MissingNo.'s Glitchy Appearance Explained2,144
2.Pac-Man Kill Screen Explained1,549Pac-Man
3.Pac-Man Ghost AI Explained1,532Pac-Man
4.Super Mario Bros. 3 - Extended 1up Sound1,470Super Mario Advance 4: Super Mario Bros. 3
5.Generation I Pokémon Cries Explained1,419Pokémon Red and Blue
6.Pikachu's Cry in Pokémon Yellow Explained1,394Pokémon Yellow
7.Super Mario Bros. 3 - Wrong Warp1,100Super Mario Advance 4: Super Mario Bros. 3
8.SMB3 Roulette & Card Matching Games Explained1,000Super Mario Advance 4: Super Mario Bros. 3
9.Super Mario World - Level End Glitches991Super Mario World
10.Fixing Glitch Pokémon Sprites954
11.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television952Tetris
12.The Nintendo Entertainment System's Loading Seam861Super Mario Bros. 3
13.Super Mario Land 2 - Memory Exploration825Super Mario Land 2: 6 Golden Coins
14.Access Glitch Worlds in Super Mario Bros. via NES Tennis730Super Mario Bros.
15.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained649The Legend of Zelda: Ocarina of Time
16.Reverse Engineering Game Code from the Neutral Zone594Yars' Revenge
17.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05590Super Bomberman
18.Atari's Quadrascan Explained558
19.Super Mario World - Random Number Generation553Super Mario World
20.The Arcade Game that Crashes Itself for Anti-Piracy Reasons549
21.Why Stomping Wigglers Glitches Super Mario World536Super Mario World
22.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01535Earthbound
23.Using Lakitu's Cloud to Defeat Bowser Quickly535Super Mario World
24.Pokémon Sprite Decompression Explained525
25.Bugs & Glitches of High-Level NES Tetris525Tetris
26.100,000 Subscriber Milestone483
27.How Frightened Ghosts Decide Where to Go481Pac-Man
28.Data Redundancy Errors Explained479
29.The Game Genie Explained451
30.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06451
31.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04440Super Mario Bros. 2
32.Super Mario Bros. Glitch Levels Explained369Super Mario Bros.
33.NES Background Parallax Explained - Audiovisual Effects Pt. 03341Super Mario Bros.
34.The Stack: Last in, First out320
35.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07305Super Mario Bros.
36.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)299Super Mario World
37.Exploring Glitch Level Pointers In Super Mario Bros.290Super Mario Bros.
38.Random Elements of Ms. Pac-Man289Ms. Pac-Man
39.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01286Minecraft
40.Controllers - Super Nintendo Entertainment System Features Pt. 08284Super Mario Bros.
41.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10280
42.Memory Mapping - Super Nintendo Entertainment System Features Pt. 09271
43.SNES Audio System Overview - SPC700 Series pt. 1266
44.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04247
45.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 02237Super Castlevania IV
46.Color Math - Super Nintendo Entertainment System Features Pt. 03b235Super Mario Bros.
47.Q&A Session #1209Super Mario World
48.All 151 Generation I Pokémon Cries Visualized202
49.BRR Samples Explained - SPC700 Series pt. 3197
50.More Super Mario Bros. Mechanics Explained189Super Mario Bros.
51.Pokémon Sprite Decompression Done By Hand183
52.Importing Game Data into After Effects - How It's Done Pt. 01180Super Mario Bros.
53.Q&A Session #2179Super Mario World
54.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b179
55.SPC700 Instruction Set - SPC700 Series pt. 2177Tutorial
56.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 05176Castlevania: Bloodlines
57.Hardware Registers - Super Nintendo Entertainment System Features Pt. 11165Super Mario Bros.
58.Objects - Super Nintendo Entertainment System Features Pt. 02165Super Mario Bros.
59.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03131Super Mario Bros.
60.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b129Super Mario Bros.
61.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c107
62.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 4106
63.Launching Memberships106
64.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b84Super Mario Bros.
65.Channel Trailer38
66.Clearing World 1 of Mario 2 Without Defeating A Single Boss0Super Mario Bros. 2
67.How Super Mario Bros. 2 Builds Levels0Super Mario Bros. 2
68.Why were Inky and Sue's AI not updated for Ms. Pac-Man?0Ms. Pac-Man