Retro Game Mechanics Explained

Retro Game Mechanics Explained

Views:
19,332,247
Subscribers:
241,000
Videos:
68
Duration:
23:54:29
United States
United States

Retro Game Mechanics Explained is an American YouTube content creator with at least 241 thousand subscribers. His content totals roughly 19.33 million views views across 68 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g





Top 100 Videos With The Longest Duration by Retro Game Mechanics Explained


Video TitleDurationCategoryGame
1.Pokémon Sprite Decompression Done By Hand4:33:26
2.Using Lakitu's Cloud to Defeat Bowser Quickly1:12:55Super Mario World
3.Bugs & Glitches of High-Level NES Tetris53:21Tetris
4.Reverse Engineering Game Code from the Neutral Zone40:58Yars' Revenge
5.Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26Tetris
6.Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained34:25The Legend of Zelda: Ocarina of Time
7.Pokémon Sprite Decompression Explained34:04
8.The Arcade Game that Crashes Itself for Anti-Piracy Reasons29:57
9.Super Mario Bros. Glitch Levels Explained29:52Super Mario Bros.
10.How Frightened Ghosts Decide Where to Go29:47Pac-Man
11.BRR Samples Explained - SPC700 Series pt. 328:54
12.Getting the 3rd & 4th Exits in Super Mario World (and Other Level End Glitches)28:15Super Mario World
13.More Super Mario Bros. Mechanics Explained25:26Super Mario Bros.
14.Q&A Session #225:21Super Mario World
15.Hardware Registers - Super Nintendo Entertainment System Features Pt. 1124:09Super Mario Bros.
16.Super Mario World - Level End Glitches24:06Super Mario World
17.Controllers - Super Nintendo Entertainment System Features Pt. 0823:58Super Mario Bros.
18.SPC700 Instruction Set - SPC700 Series pt. 223:17Tutorial
19.Q&A Session #122:43Super Mario World
20.Data Redundancy Errors Explained22:42
21.Memory Mapping - Super Nintendo Entertainment System Features Pt. 0921:57
22.MissingNo.'s Glitchy Appearance Explained21:20
23.Pikachu's Cry in Pokémon Yellow Explained21:14Pokémon Yellow
24.Atari's Quadrascan Explained20:57
25.Why Stomping Wigglers Glitches Super Mario World20:47Super Mario World
26.SMB3 Roulette & Card Matching Games Explained20:02Super Mario Advance 4: Super Mario Bros. 3
27.Pac-Man Ghost AI Explained19:34Pac-Man
28.Generation I Pokémon Cries Explained19:15Pokémon Red and Blue
29.SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 0518:08Super Bomberman
30.All 151 Generation I Pokémon Cries Visualized17:23
31.The SPC700 DSP Pipeline Explained - SPC700 Series pt. 417:05
32.Lag & Blanking - Super Nintendo Entertainment System Features Pt. 0616:16
33.DMA & HDMA - Super Nintendo Entertainment System Features Pt. 0715:53Super Mario Bros.
34.Exploring Glitch Level Pointers In Super Mario Bros.15:19Super Mario Bros.
35.Super Mario Bros. 3 - Extended 1up Sound15:13Super Mario Advance 4: Super Mario Bros. 3
36.SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 1015:06
37.Sega Genesis Raster Effects Explained - Audiovisual Effects Pt. 0514:28Castlevania: Bloodlines
38.Fixing Glitch Pokémon Sprites14:17
39.Launching Memberships14:14
40.Super Mario World - Random Number Generation14:05Super Mario World
41.SNES Audio System Overview - SPC700 Series pt. 113:13
42.Access Glitch Worlds in Super Mario Bros. via NES Tennis13:06Super Mario Bros.
43.Color Math - Super Nintendo Entertainment System Features Pt. 03b12:57Super Mario Bros.
44.Super Mario Land 2 - Memory Exploration12:02Super Mario Land 2: 6 Golden Coins
45.Pac-Man Kill Screen Explained11:32Pac-Man
46.The Stack: Last in, First out10:58
47.Mirroring & Open Bus - Super Nintendo Entertainment System Features Pt. 09b10:17
48.Super Mario Bros. 3 - Wrong Warp10:06Super Mario Advance 4: Super Mario Bros. 3
49.Importing Game Data into After Effects - How It's Done Pt. 019:22Super Mario Bros.
50.EarthBound Battle Backgrounds - Audiovisual Effects Pt. 018:54Earthbound
51.5 Colors in One Sprite Explained - Audiovisual Effects Pt. 048:48Super Mario Bros. 2
52.The Game Genie Explained8:46
53.NES Background Parallax Explained - Audiovisual Effects Pt. 038:45Super Mario Bros.
54.SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 048:35
55.Castlevania IV 4-3 Tunnel Background - Audiovisual Effects Pt. 027:22Super Castlevania IV
56.Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 036:56Super Mario Bros.
57.Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c6:55
58.Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 016:02Minecraft
59.Objects - Super Nintendo Entertainment System Features Pt. 025:56Super Mario Bros.
60.The Nintendo Entertainment System's Loading Seam5:31Super Mario Bros. 3
61.Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b3:32Super Mario Bros.
62.100,000 Subscriber Milestone2:35
63.Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b2:01Super Mario Bros.
64.Channel Trailer1:43