Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
957
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 957 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 200 Videos With The Most Comments by Indie Tutorials


Video TitleCommentsCategoryGame
101.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 20
102.Dark ARPG ORKFramework3 - 11 UI Setup0
103.32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics0
104.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts0
105.How-to ORK Framework 3 - Andy Miira's GKC integration Part 20
106.Bloodborne© in Unity: 9 - Replicated Player Name HUD0
107.ORK Framework Series - 11 DarkMuse Garb Setup0
108.ORK Framework Series - 13 Stats HUD part 20
109.30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset0
110.32 StyleChange Active Time Battle Part 5.1 Bug Fixing0
111.DarkARPG ORKFramework 3 - 06 Third Person Camera0
112.Hunter LowPoly Character0
113.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 40Vlog
114.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/20Tutorial
115.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 30Vlog
116.Unity How-to Series - 04 How to use a custom FBXmporter preset0Tutorial
117.31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node0
118.Dark ARPG ORKFramework3 - 16 Housekeeping0
119.Unity ORK Framework Series - 26 Pause Screen Part 10
120.Unity ORK Framework Series - 16 Sprint Ability Part 10
121.ORK Framework Series - 05 Setup ORK Editor0
122.34 Importing the assets from the old project0
123.Unity ORK Framework Series - 25 Minimap Part 20
124.Unity ORK Framework Series - 24-3 Interaction HUD & Interaction Sequence0
125.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 10
126.29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets0
127.Bloodborne© in Unity: 5 - Player movement & rotation with replication0
128.Unity How to - Make your own "Project Template"0Tutorial
129.ORK Framework Series - 06 Stats Values0
130.ORK Framework 3 - UI Setups - Unity UI: Flying Texts0
131.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 20
132.Dark ARPG ORKFramework3 - 22. Tweaking0
133.33 Porting the Project to ORK Framework 30
134.Unity ORK Framework Series - 29 Tweaks, Refactors, and Bug Fixing0
135.Dark ARPG ORKFramework3 - 12. Status System Initial Setup0
136.32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code0
137.32 Style-Change Active Time Battle Part 9 Thunder Effects0
138.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects0
139.32-1 StyleChange Active Time Battle Part 1 The Battle Arena0
140.How-to ORK Framework - Using the RPG Character Animation Pack Part 10Tutorial
141.32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle0
142.Little Hunters in Unity: 11 - Top Down Camera0
143.Unity ORK Framework Series - Progress Sneak Peek Episode 24 - 20
144.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 10Vlog
145.32-2 StyleChange Active Time Battle Part 2 The Battle Events0
146.Unity ORK Framework Series - 25 Minimap Part 10
147.32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects0
148.Unity ORK Framework Series - 16 Sprint Ability Preview0
149.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b0Vlog
150.Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities0
151.Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys0
152.Bloodborne© in Unity: 7 - Refactor Move Direction System0
153.Unity ORK Framework Series - 26 Pause Screen Part 20
154.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs0
155.32 Style-Change Active Time Battle Part 19 Yellow Schema Setup0
156.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader0
157.How-to ORK Framework - Making a custom loading screen0Tutorial
158.Bloodborne© in Unity: 4 - Spawning the Player0
159.Unity ORK Framework Series - 21 Fixing Characters Pushing each other0
160.32 StyleChange Active Time Battle Part 5.3 Battle Gains Window0
161.How-to ORK Framework - Working with AssetBundles0Tutorial
162.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 10
163.Unity ORK Framework Series - 30 Hope Estheim NPC0Ork
164.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing0
165.32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas0
166.32 Style-Change Active Time Battle Part 22 Revisit the Target Settings0
167.32-4 StyleChange Active Time Battle Part 4 Conditional Prefab0
168.32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals0
169.ORK Framework Series - 10 Equilibrium Garb Setup0
170.32 StyleChange Active Time Battle Part 5.2 Bug Fixing0