Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
961
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 961 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 200 Videos With The Most Comments by Indie Tutorials


Video TitleCommentsCategoryGame
101.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event0
102.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader0
103.32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 10
104.ORK Framework Series - 06 Stats Values0
105.29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets0
106.Bloodborne© in Unity: 9 - Replicated Player Name HUD0
107.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects0
108.32 StyleChange Active Time Battle Part 5.3 Battle Gains Window0
109.ORK Framework 3 - UI Setups - Unity UI: Flying Texts0
110.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/20Tutorial
111.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 20
112.Hunter LowPoly Character0
113.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 10Vlog
114.Unity ORK Framework Series - 30 Hope Estheim NPC0Ork
115.32-1 StyleChange Active Time Battle Part 1 The Battle Arena0
116.Dark ARPG ORKFramework3 - 12. Status System Initial Setup0
117.32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code0
118.Unity ORK Framework Series - 16 Sprint Ability Preview0
119.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 20
120.33 Porting the Project to ORK Framework 30
121.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs0
122.How-to ORK Framework - Using the RPG Character Animation Pack Part 10Tutorial
123.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 10
124.Bloodborne© in Unity: 7 - Refactor Move Direction System0
125.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 10
126.Bloodborne© in Unity: 4 - Spawning the Player0
127.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 10
128.Dark ARPG ORKFramework3 - 22. Tweaking0
129.How-to ORK Framework - Making a custom loading screen0Tutorial
130.32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics0
131.32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle0
132.32 Style-Change Active Time Battle Part 22 Revisit the Target Settings0
133.32 Style-Change Active Time Battle Part 9 Thunder Effects0
134.Little Hunters in Unity: 11 - Top Down Camera0
135.How-to ORK Framework - Working with AssetBundles0Tutorial
136.32-2 StyleChange Active Time Battle Part 2 The Battle Events0
137.32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals0
138.Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities0
139.Unity ORK Framework Series - 25 Minimap Part 10
140.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing0
141.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b0Vlog
142.32 StyleChange Active Time Battle Part 5.2 Bug Fixing0
143.32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas0
144.ORK Framework Series - 14 Adding Xbox Controller Support0
145.32-4 StyleChange Active Time Battle Part 4 Conditional Prefab0
146.Unity ORK Framework Series - 26 Pause Screen Part 20
147.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 20
148.ORK Framework Series - 13 Stats HUD part 30
149.ORK Framework Series - 10 Equilibrium Garb Setup0
150.32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset0
151.ORK Framework Series - 11 DarkMuse Garb Setup0
152.Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys0
153.How-to ORK Framework 3 - Andy Miira's GKC integration Part 20
154.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts0
155.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 40Vlog
156.Dark ARPG ORKFramework3 - 11 UI Setup0
157.DarkARPG ORKFramework 3 - 06 Third Person Camera0
158.32 StyleChange Active Time Battle Part 5.1 Bug Fixing0
159.ORK Framework Series - 13 Stats HUD part 20
160.Unity How-to Series - 04 How to use a custom FBXmporter preset0Tutorial
161.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 30Vlog
162.31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node0
163.ORK Framework Series - 05 Setup ORK Editor0
164.Unity ORK Framework Series - 16 Sprint Ability Part 10
165.34 Importing the assets from the old project0
166.Dark ARPG ORKFramework3 - 16 Housekeeping0
167.Unity ORK Framework Series - Progress Sneak Peek Episode 24 - 20
168.Bloodborne© in Unity: 5 - Player movement & rotation with replication0
169.Unity ORK Framework Series - 25 Minimap Part 20
170.Unity How to - Make your own "Project Template"0Tutorial