Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
961
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 961 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 200 Videos With The Most Comments by Indie Tutorials


Video TitleCommentsCategoryGame
101.31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node0
102.29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets0
103.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b0Vlog
104.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 20
105.ORK Framework Series - 06 Stats Values0
106.Bloodborne© in Unity: 9 - Replicated Player Name HUD0
107.34 Importing the assets from the old project0
108.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 20
109.Unity ORK Framework Series - 26 Pause Screen Part 20
110.ORK Framework Series - 11 DarkMuse Garb Setup0
111.Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys0
112.Hunter LowPoly Character0
113.Bloodborne© in Unity: 5 - Player movement & rotation with replication0
114.32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code0
115.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event0
116.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts0
117.32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas0
118.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 10
119.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs0
120.33 Porting the Project to ORK Framework 30
121.32 StyleChange Active Time Battle Part 5.1 Bug Fixing0
122.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader0
123.Unity ORK Framework Series - Progress Sneak Peek Episode 24 - 20
124.Bloodborne© in Unity: 4 - Spawning the Player0
125.How-to ORK Framework 3 - Andy Miira's GKC integration Part 20
126.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 30Vlog
127.32 StyleChange Active Time Battle Part 5.3 Battle Gains Window0
128.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 10
129.Dark ARPG ORKFramework3 - 22. Tweaking0
130.DarkARPG ORKFramework 3 - 06 Third Person Camera0
131.Unity ORK Framework Series - 16 Sprint Ability Part 10
132.Unity ORK Framework Series - 30 Hope Estheim NPC0Ork
133.32 Style-Change Active Time Battle Part 22 Revisit the Target Settings0
134.32 Style-Change Active Time Battle Part 9 Thunder Effects0
135.Unity How-to Series - 04 How to use a custom FBXmporter preset0Tutorial
136.Unity ORK Framework Series - 24-2 Interaction HUD0
137.32 Style-Change Active Time Battle Part 7 Thunder Ability0
138.32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals0
139.32 Style-Change Active Time Battle Part 19 Yellow Schema Setup0
140.ORK Framework Series - 05 Setup ORK Editor0
141.32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects0
142.32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 10
143.32 StyleChange Active Time Battle Part 5.2 Bug Fixing0
144.Unity ORK Framework Series - 21 Fixing Characters Pushing each other0
145.How-to ORK Framework - Using the RPG Character Animation Pack Part 10Tutorial
146.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects0
147.32-1 StyleChange Active Time Battle Part 1 The Battle Arena0
148.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 40Vlog
149.How-to ORK Framework - Working with AssetBundles0Tutorial
150.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 10Vlog
151.ORK Framework Series - 14 Adding Xbox Controller Support0
152.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 10
153.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing0
154.Unity ORK Framework Series - 16 Sprint Ability Preview0
155.ORK Framework Series - 13 Stats HUD part 30
156.32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics0
157.32-4 StyleChange Active Time Battle Part 4 Conditional Prefab0
158.Little Hunters in Unity: 11 - Top Down Camera0
159.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 20
160.ORK Framework 3 - UI Setups - Unity UI: Flying Texts0
161.ORK Framework Series - 10 Equilibrium Garb Setup0
162.Dark ARPG ORKFramework3 - 16 Housekeeping0
163.Unity ORK Framework Series - 25 Minimap Part 10
164.Dark ARPG ORKFramework3 - 12. Status System Initial Setup0
165.Unity ORK Framework Series - 25 Minimap Part 20
166.32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset0
167.Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities0
168.Bloodborne© in Unity: 7 - Refactor Move Direction System0
169.Unity How to - Make your own "Project Template"0Tutorial
170.How-to ORK Framework - Making a custom loading screen0Tutorial