101. | FE10 Step 21: Defend with an unarmed Ike while Heather steals everything on the map | 658 | | Fire Emblem: Radiant Dawn
|
102. | emblem civilization | 1,095 | | Fire Emblem: The Sacred Stones
|
103. | Part 4: Fates Birthright Lunatic but all enemies have 100% Crit | Ch 12-15 | 95 | |
|
104. | FE10 Step 13: Use an infinite steal loop to make Heather into a Tier 3 Level 60 Whisper | 741 | | Fire Emblem: Radiant Dawn
|
105. | Birthright 100% Crit Step 14: Slaughter malnourished Nohrian cavalry with OP birthright weapons | 734 | |
|
106. | Conquest 0 Str Step 14: Accidentally kill Kumagera instead of capturing him | 722 | |
|
107. | Part 2: Fates Revelation but Enemies have 100 Crit and Players have 0 Str/Mag | Ch3-4 | 120 | | Fire Emblem Fates
|
108. | Birthright 100% Crit Step 13: Slowly replace my army with captured generics paid in groceries | 744 | |
|
109. | Conquest 0 Str Final Step: Enter Scuff Nirvana to defeat Takumi in the Blursedest way possible | 1,763 | |
|
110. | FE10 Step 14: Charge Geoffrey, who is in charge, to charge in to charge Ludveck with charged charges | 937 | | Fire Emblem: Radiant Dawn
|
111. | Birthright 100% Crit Step 12: Capture incredibly powerful generic units from a forgettable map | 737 | |
|
112. | Part 16: Fates Conquest Lunatic with 0 Str/Mag | The End is Near | Shigure + Ch24 | 108 | | Fire Emblem Fates
|
113. | Birthright 100% Crit Final Step: Defeat the final boss with hexing rod cheese | 917 | | Fire Emblem Fates
|
114. | Birthright 100% Crit Step 6: Repeatedly fail a simple intro chapter because Ryoma keeps getting crit | 940 | |
|
115. | Conquest 0 Str Step 3: Be unable to outdamage passive fort healing | 802 | |
|
116. | Conquest 0 Str StEpilogue: Closing thoughts on Conquest with 0 Strength and Magic | 1,148 | |
|
117. | Part 8: Fates Conquest Lunatic with 0 Str/Mag | Ch15-16 | How is this still going? | 98 | | Fire Emblem Fates
|
118. | Fates Conquest Lunatic Chapter 12+ with 0 Str/Mag | 105 | |
|
119. | Conquest 0 Str Step 23.5: Get bodied by Invasion 2 even though I'm very overleveled for it | 728 | |
|
120. | The Invisible Men | Revelation but Enemies have 100 Crit and Players have 0 Str/Mag | Ch14 | 77 | | Fire Emblem Fates
|
121. | FE10 Step 32: Sweep the map with Ike and abuse(?) the Blossom Skill for massive stat gains | 183 | |
|
122. | Conquest 0 Str Step 7: Stack defense buffs until Corrin takes 0 damage | 814 | |
|
123. | Part 12: Fates Conquest Lunatic with 0 Str/Mag | I want off of Fuga's Wild Ride | Ch20-21 | 120 | | Fire Emblem Fates
|
124. | FE10 Step 26: Sway the Begnion Army to your side, causing them to immediately become useless | 634 | | Fire Emblem: Radiant Dawn
|
125. | FE10 Step 34: Play the most tedious desert map in the entire series | 592 | | Fire Emblem: Radiant Dawn
|
126. | Conquest 0 Str Step 10: Blockade dozens of enemies with a resilient two-layer wall formation | 1,071 | | Fire Emblem Fates
|
127. | FE10 Step 17: Make plans for future Triangle Attack shenanigans | 598 | | Fire Emblem: Radiant Dawn
|
128. | Part 2: FE Fates Conquest Lunatic, but my units have 0 Strength/Magic | Ch7-8 | 142 | | Fire Emblem Fates
|
129. | Fire Emblem Awakening 1 Durability Ironman: Part 1 (Finale) | 152 | | Fire Emblem Awakening
|
130. | Birthright 100% Crit Step 11: Get surrounded by dozens of fliers who kill everyone with crits | 719 | |
|
131. | FE10 Step 30: Make a rock solid plan to end the blood pact | 638 | | Fire Emblem: Radiant Dawn
|
132. | Part 3: Fates Conquest Lunatic with 0 Str/Mag | Ch6-9 (Reset from branch of fate) | 0 | |
|
133. | Conquest 0 Str Step 18.5: Create useless children that are doomed to mediocrity from birth | 761 | | Fire Emblem Fates
|
134. | Conquest 0 Str Step 1: Give ALL my units 0 Strength and 0 Magic (Base, Growth, and Cap) | 1,145 | |
|
135. | FE10 Step 12: Massacre your neighbors | 662 | | Fire Emblem: Radiant Dawn
|
136. | The Last Promise Stream Part 2 | Does it get better? | 69 | |
|
137. | FE10 Step 33: Vie for the Vexingly Valueless Valaura by Vanquishing Valtome | 554 | |
|
138. | Part 15: Fates Conquest Lunatic with 0 Str/Mag | This time for sure | Ch23, Invasion 2 | 103 | | Fire Emblem Fates
|
139. | Birthright 100% Crit Step 8: Get way too many characters who are mostly bad | 721 | |
|
140. | Conquest 0 Str Step 27: Fail an embarrassing number of times on what is supposed to be an easy map | 815 | |
|
141. | Conquest 0 Str Step 24: Trounce Hinoka's flying legions with massive amounts of effective Bow damage | 899 | |
|
142. | Part 9: Fates Conquest Lunatic with 0 Str/Mag | Ch 17 | Let's assemble a squad of master ninjas | 88 | | Fire Emblem Fates
|
143. | FE10 Step 23: Steal all of the Dawn Brigade's personal weapons | 742 | | Fire Emblem: Radiant Dawn
|
144. | fire emblem armor knights be like | 0 | |
|
145. | Let's try the Fire Emblem Warriors Three Hopes Demo: Golden Wildfire | 0 | | Fire Emblem Warriors: Three Hopes
|
146. | FE7 Step 9: Take 0 damage and gain 0 rank | Minimum Ranks | 0 | |
|
147. | accidentally killing a recruitable character | 0 | | Fire Emblem: Three Houses
|
148. | FE8 Step 8: Pick Eirika's route so I don't die on a ghost ship | 0 | | Fire Emblem: The Sacred Stones
|
149. | FE7 Step 0: Play in the least efficient way possible | Minimum Ranks | 0 | |
|
150. | FE7 Step 7: Spare as many enemies as possible to reduce your score | Minimum Ranks | 0 | |
|
151. | FE8 Step 14: Be betrayed by my own phantoms | 0 | | Fire Emblem: The Sacred Stones
|
152. | Three Houses Step 16: Pick fake dialogue options that don't matter | 0 | | Fire Emblem: Three Houses
|
153. | Three Houses Step 5: Rob a homeless man for his family heirloom | 0 | | Fire Emblem: Three Houses
|
154. | Three Houses Step 0: Select Maddening Difficulty | 0 | | Fire Emblem: Three Houses
|
155. | Three Houses Bonus Step: Set up an impromptu KMU special | 0 | | Fire Emblem Awakening
|
156. | Three Houses Step ???: Use Markov chains to randomly generate a script | 0 | | Fire Emblem: Three Houses
|
157. | FE7 Step 10 (Finale?): Beat Lyn mode with the lowest possible score | Minimum Ranks | 0 | |
|
158. | Three Houses Step 7.5: Grind for 15 hours to get Byleth to level 99 | 0 | | Fire Emblem: Three Houses
|
159. | Three Houses Step 3: Go on a field trip to commit atrocities | 0 | | Fire Emblem: Three Houses
|
160. | FE8 Step 7: Boss abuse to get Ross to level 20 | 0 | | Fire Emblem: The Sacred Stones
|
161. | Three Houses Step 7.1: Recruit every last one of them | 0 | | Fire Emblem: Three Houses
|
162. | Comprehensive thoughts on FE Three Houses in 64 seconds | 0 | | Fire Emblem: Three Houses
|
163. | Shadow Dragon H5 Maximum Death 0 Turn LTC Challenge Part 1 | 0 | | Fire Emblem: Shadow Dragon
|
164. | Jitaroquest #2: Get destroyed by chapter 10 | 0 | | Fire Emblem Fates
|
165. | Three Houses Step 6: Defeat the Death Knight in 1 turn | 0 | | Fire Emblem: Three Houses
|
166. | speedrunning Crimson Flower just to kill Claude | 0 | | Fire Emblem: Three Houses
|
167. | Three Houses Step 18: Invade the Imperial Capital | 0 | | Fire Emblem: Three Houses
|
168. | Three Houses Final Step: Defeat Rhea in only 95 turns | 0 | | Fire Emblem: Three Houses
|
169. | FE7 Step 8: Kill a third of your army to demonstrate strategic acumen | Minimum Ranks | 0 | |
|
170. | Three Houses Step 7.2: Massacre an unrelated third party to drastically increase experience gain | 0 | | Fire Emblem: Three Houses
|
171. | Marth retires and becomes a stationary boss | 0 | | Fire Emblem: Shadow Dragon
|
172. | beating fire emblem with a logbook character | 0 | |
|
173. | Three Houses Step 11: Switch to the Silver Snow route | 0 | | Fire Emblem: Three Houses
|
174. | allied fire emblem units be like | 0 | | Fire Emblem: Three Houses
|
175. | The FE3H Ballroom cutscene is extremely unsettling without the music | 0 | | Fire Emblem: Three Houses
|
176. | Three Houses Step 3.2: Become extremely religious | 0 | | Fire Emblem: Three Houses
|
177. | Using EVERY exploit to scuff my way through FE Three Houses Maddening while killing every character | 0 | | Fire Emblem: Three Houses
|
178. | FE8 Step 13: Risk it all for a swordslayer | 0 | | Fire Emblem: The Sacred Stones
|
179. | Three Houses Bonus Step: Kill Claude | 0 | | Fire Emblem: Three Houses
|
180. | Three Houses Grind to Level 99 & Impromptu KMU | 0 | | Fire Emblem: Three Houses
|
181. | Shadow Dragon H5 Maximum Death 0 Turn LTC Challenge Part 2 | 0 | | Fire Emblem: Shadow Dragon
|
182. | FE8 Step 6: Let a giant spider eat all the citizens | 0 | | Fire Emblem: The Sacred Stones
|
183. | FE7 Step 5: Heal characters to extend their suffering | Minimum Ranks | 0 | |
|
184. | Can Lyn reach Level 20 in her prologue chapter? | FE7 Minimum Ranks Addendum | 0 | |
|
185. | Three Houses Step 19: Kill Edelgard | 0 | | Fire Emblem: Three Houses
|
186. | Three Houses Step 3.1: Time travel to break the game | 0 | | Fire Emblem: Three Houses
|
187. | Can I beat FE Fates Revelation while viewers pay $$$ to kill my units? | 0 | | Fire Emblem Fates
|
188. | Three Houses Step 7: Win by doing nothing | 0 | | Fire Emblem: Three Houses
|
189. | Picking fights using runeswords | FE8 0 Str/Mag Ironman #4 | 0 | | Fire Emblem: The Sacred Stones
|
190. | Three Houses Step 10: Seek revenge on an underground tunnel clown | 0 | | Fire Emblem: Three Houses
|
191. | FE7 Step 0.5: Boss abuse the prologue to minimize profit | Minimum Ranks | 0 | |
|
192. | seize throne | 0 | | Fire Emblem: The Sacred Stones
|
193. | Three Houses Step 9: Watch dad die to become a true FE protagonist | 0 | | Fire Emblem: Three Houses
|
194. | new fire emblem characters be like | 0 | | Fire Emblem: Three Houses
|
195. | obscure character recruitments be like | 0 | | Fire Emblem: Thracia 776
|
196. | FE7 Step 6: Forcibly receive money against your will | Minimum Ranks | 0 | |
|
197. | Previously on Jitaroquest (8/27-8/28 stream recap) | 0 | | Fire Emblem Fates
|
198. | Three Houses Step 20: Kill the Agarthans in an ancient underground futuristic dubstep tunnel bunker | 0 | | Fire Emblem: Three Houses
|
199. | Three Houses Step 12: Be defeated, and fall here | 0 | | Fire Emblem: Three Houses
|
200. | recruiting fire emblem characters | 0 | | Fire Emblem Awakening
|