1. | [EN] gamescom asia 2023 | PRIMETIME | 503,766 | |
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2. | [EN] gamescom asia 2024 | PRIMETIME | 333,340 | |
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3. | gamescom asia 2022 | PRIMETIME | EN | 283,846 | | Ori and the Blind Forest
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4. | Southeast Asian Games Showcase | STUDIO | gamescom asia 2023 | 191,950 | Show |
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5. | Let’s Play Monster Hunter Wilds! Monster Hunter Wilds | CAPCOM at gamescom asia 2024 | 145,786 | | Monster Hunter Wilds
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6. | Awesome Indies and more | STUDIO | gamescom asia 2023 | 129,512 | | Sega Bass Fishing
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7. | [VN] gamescom asia 2024 | PRIMETIME | 99,346 | |
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8. | [TH] gamescom asia 2024 | PRIMETIME | 95,303 | |
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9. | Behind the Scenes with Scopely | STUDIO | gamescom asia 2022 | 78,140 | | Brawl Stars
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10. | Made in Southeast Asia | STUDIO | gamescom asia 2022 | 58,239 | |
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11. | gamescom asia 2021 | PRIMETIME | EN | 52,438 | |
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12. | Here Come the Challengers! Street Fighter 6 | CAPCOM at gamescom asia 2024 | 48,406 | | Street Fighter 6
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13. | Awesome Indies and more | STUDIO | gamescom asia 2022 | 42,049 | | Ori and the Blind Forest
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14. | gamescom asia 2021 | STUDIO Day 2 | EN | 31,379 | |
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15. | [ID] gamescom asia 2024 | PRIMETIME | 28,808 | |
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16. | gamescom asia 2021 | STUDIO Day 1 | EN | 25,780 | | Counter-Strike 2
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17. | AMD x HP Streamer Challenge | STUDIO Day 2 | gamescom asia 2021 | 24,958 | |
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18. | AMD x Acer | STUDIO Day 1 | gamescom asia 2021 | 24,117 | | Dota 2
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19. | AMD x Dell Streamer Challenge | STUDIO Day 2 | gamescom asia 2021 | 21,985 | | Valorant
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20. | Indie STUDIO | STUDIO Day 2 | gamescom asia 2021 | 16,617 | |
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21. | The TikTok Show | STUDIO Day 2 | gamescom asia 2021 | 11,232 | |
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22. | Asia Game Awards | STUDIO Day 2 | gamescom asia 2021 | 10,301 | |
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23. | gamescom asia 2021 | STUDIO Day 1 | ID | 8,114 | |
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24. | gamescom asia 2022 Entertainment Zone Teaser | 6,257 | |
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25. | gamescom asia 2021 | STUDIO Day 2 | ID | 6,040 | |
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26. | gamescom asia 2021 HYPE Trailer | 5,968 | |
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27. | Ubisoft Just Dance 2022 | STUDIO Day 1 | gamescom asia 2021 | 5,731 | | Just Dance 2022
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28. | gamescom asia 2023 Event Highlights | 3,403 | |
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29. | gamescom asia 2021 | STUDIO Day 1 | TH | 3,180 | |
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30. | gamescom asia 2022 highlights | 3,019 | |
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31. | gamescom asia 2022 | STUDIO | EN | 2,067 | | Street Fighter V
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32. | gamescom asia 2021 | PRIMETIME | ID | 2,051 | |
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33. | gamescom asia 2021 Highlights | 1,875 | |
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34. | gamescom asia 2021 Teaser Reel | 1,700 | | The Next Big Thing
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35. | Battlefield Mobile Playtests are Coming! | 1,432 | |
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36. | gamescom asia 2023 Get Your Tickets Now! | 1,404 | |
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37. | Is Google Giving Unwanted Hugs? | 1,364 | |
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38. | [EN] gamescom asia 2023 | STUDIO | 1,349 | |
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39. | The Annual Apple Tax | 1,332 | |
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40. | Online gaming in China slashed to 3 hours weekly? | 1,255 | | Marvel: Future Fight
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41. | Ray Tracing for Mobile Gaming? | 1,206 | | Mobile Legends: Bang Bang
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42. | gamescom asia 2023 - Day 1 Entertainment Zone Highlights | 1,038 | |
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43. | Fortnite Ban Persists | 868 | | Fortnite
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44. | gamescom asia 2024 Event Highlights | 859 | |
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45. | gamescom asia 2023 - Day 2 Entertainment Zone Highlights | 769 | |
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46. | Our Destiny is Mobile? | 712 | | Destiny 2
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47. | gamescom asia 2021 | PRIMETIME | TH | 688 | |
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48. | Grand Theft Mobile Remaster! Netflix and Gaming? Free Fire Pros banned! | 665 | | Garena Free Fire
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49. | gamescom asia 2024 - entertainment area Highlights | 574 | |
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50. | The Future of Gaming: Trends and Forecast 2021-2025 | gamescom asia 2021 Trade Zone | 547 | |
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51. | Games Market Overview: What Makes Singapore Unique in the ASEAN Market | 483 | |
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52. | [Case Study] Raji: An Ancient Epic – The Story Behind the Award-Winning ‘Made in India’ Game | 468 | | Raji: An Ancient Epic
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53. | Games Market Overview: Indonesia vs. Southeast Asia | 450 | |
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54. | gamescom asia 2024 - business area Highlights | 440 | |
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55. | The Growth of Games Development in the Philippines | 413 | |
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56. | Deal-Makers: M&A and Investments in the Gaming Space | gamescom asia 2021 Trade Zone | 382 | |
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57. | AAA in 2021: Starting Something New in An Unpredictable World | gamescom asia 2021 Trade Zone | 360 | |
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58. | [Panel] Go-to-Market in Thailand: Tried & Tested Strategies to Promote Your Video Games | 350 | |
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59. | Day 1: Cinematic Directing in Real-Time Worlds | gamescom asia 2022 Conference | 346 | | StarCraft II
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60. | The Story Behind GameDev Philippines & Its Future Development | 346 | |
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61. | Malaysia Digital Gaming Industry & Key Government Initiatives | 330 | |
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62. | Games Market Overview: Malaysia vs. Southeast Asia | 323 | |
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63. | [Panel Discussion] Singapore’s Games Industry Insights | 318 | |
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64. | gamescom asia 2022 | PRIMETIME | TH | 315 | | League of Legends
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65. | [Panel] The Malaysian Game Dev Scene: From AAA Co-Development to In-House Development | 311 | |
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66. | Inside the Philippines’ Indie Game Scene | 307 | |
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67. | gamescom asia 2022 | PRIMETIME | ID | 305 | |
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68. | Bootstrap & Supercharge Your Player Community: A Practical Guide | gamescom asia 2021 Trade Zone | 300 | Guide |
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69. | Games Market Overview: The Philippines vs. Southeast Asia | 296 | |
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70. | [Case Study] How Riot Games Assembled SEA's Top Influencers for the VALORANT Launch | 295 | | Valorant
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71. | Promoting & Supporting the Development of Thai Game Industry | 286 | |
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72. | Using Data in Game Design | gamescom asia 2021 Trade Zone | 270 | |
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73. | [ID] gamescom asia 2023 | PRIMETIME | 255 | |
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74. | [ID] gamescom asia 2023 | STUDIO | 252 | |
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75. | Indie Wavemakers with Xbox Part 2 | STUDIO | gamescom asia 2023 | 248 | |
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76. | Epulze Esports CS:GO Challenge Finals | STUDIO Day 1 | gamescom asia 2021 | 245 | | Counter-Strike 2
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77. | [TH] gamescom asia 2023 | PRIMETIME | 242 | |
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78. | gamescom asia 2021 | STUDIO Day 2 | TH | 235 | |
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79. | [Fireside Chat] With Marvel Games’ Danny Koo and IGN Japan | 233 | |
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80. | Day 1: Spice Up Your Game with Unique Southeast Asian Flavours | gamescom asia 2022 Conference | 226 | |
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81. | Singapore Showcase | STUDIO | gamescom asia 2022 | 224 | |
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82. | Electronic Arts – Fireside Chat | STUDIO Day 1 | gamescom asia 2021 | 222 | | Fireside
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83. | [TH] gamescom asia 2023 | STUDIO | 210 | |
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84. | Making Games for Mobile: 3 Killer Tips | gamescom asia 2021 Trade Zone | 200 | |
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85. | Mobile Minutes | STUDIO Day 1 | gamescom asia 2021 | 196 | |
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86. | The Rise of the Game Streaming Industry | 193 | |
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87. | Day 2: 'Raji: An Ancient Epic' Enhanced Edition Postmortem | gamescom asia 2022 Conference | 189 | | Raji: An Ancient Epic
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88. | What We Need to Know About the Cloud Gaming Future | gamescom asia 2021 Trade Zone | 179 | |
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89. | [1/2] How to Maximise Opportunity in the Indonesian Game Industry Landscape | 178 | |
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90. | Land of the Rising Fun | STUDIO | gamescom asia 2022 | 176 | |
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91. | In-App Purchases Guide for Mobile Game Monetisation | 168 | |
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92. | A Spotlight on the Thai Games Market: Key Numbers & Trends | 166 | |
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93. | [Panel Discussion] Setting Up in the Lion City: Tapping on Singapore’s Vibrant Ecosystem | 160 | | Assassin's Creed: Valhalla
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94. | gamescom asia 2022 | STUDIO | TH | 154 | | Dark Souls
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95. | Thailand’s Burgeoning Digital Economy | 154 | |
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96. | Singapore Pavilion Showcase | STUDIO Day 1 | gamescom asia 2021 | 139 | | Pavilion
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97. | Investing Into Australia's Gaming Industry | 135 | |
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98. | [Fireside Chat] VirtualSEA and FairPlay Studios: Putting the Thai Industry on the Map | 135 | |
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99. | Indie Wavemakers with Xbox Part 1 | STUDIO | gamescom asia 2023 | 130 | |
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100. | The Australian Gaming Market & Ecosystem: Key Stats, Industry Pillars, Trends & Forecasts | 127 | |
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