1. | Ubisoft Just Dance 2022 | STUDIO Day 1 | gamescom asia 2021 | 21 | | Just Dance 2022
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2. | gamescom asia 2022 | PRIMETIME | EN | 16 | | Ori and the Blind Forest
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3. | gamescom asia 2021 | STUDIO Day 1 | EN | 8 | | Counter-Strike 2
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4. | [EN] gamescom asia 2023 | PRIMETIME | 6 | |
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5. | gamescom asia 2021 | STUDIO Day 1 | ID | 5 | |
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6. | [EN] gamescom asia 2024 | PRIMETIME | 5 | |
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7. | gamescom asia 2021 HYPE Trailer | 5 | |
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8. | Behind the Scenes with Scopely | STUDIO | gamescom asia 2022 | 4 | | Brawl Stars
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9. | Made in Southeast Asia | STUDIO | gamescom asia 2022 | 4 | |
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10. | Southeast Asian Games Showcase | STUDIO | gamescom asia 2023 | 4 | Show |
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11. | gamescom asia 2022 | STUDIO | EN | 3 | | Street Fighter V
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12. | gamescom asia 2021 | PRIMETIME | EN | 3 | |
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13. | [Case Study] Raji: An Ancient Epic – The Story Behind the Award-Winning ‘Made in India’ Game | 3 | | Raji: An Ancient Epic
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14. | gamescom asia 2023 Event Highlights | 3 | |
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15. | Awesome Indies and more | STUDIO | gamescom asia 2022 | 3 | | Ori and the Blind Forest
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16. | gamescom asia 2021 | STUDIO Day 2 | EN | 3 | |
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17. | [EN] gamescom asia 2023 | STUDIO | 2 | |
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18. | gamescom asia 2021 | STUDIO Day 2 | ID | 2 | |
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19. | Day 1: Cinematic Directing in Real-Time Worlds | gamescom asia 2022 Conference | 1 | | StarCraft II
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20. | gamescom asia 2021 | PRIMETIME | ID | 1 | |
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21. | [Fireside Chat] With Marvel Games’ Danny Koo and IGN Japan | 1 | |
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22. | [Panel] The Malaysian Game Dev Scene: From AAA Co-Development to In-House Development | 1 | |
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23. | gamescom asia 2022 highlights | 1 | |
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24. | Awesome Indies and more | STUDIO | gamescom asia 2023 | 1 | | Sega Bass Fishing
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25. | Using Data in Game Design | gamescom asia 2021 Trade Zone | 1 | |
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26. | Promoting & Supporting the Development of Thai Game Industry | 1 | |
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27. | In-App Purchases Guide for Mobile Game Monetisation | 1 | |
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28. | Ray Tracing for Mobile Gaming? | 1 | | Mobile Legends: Bang Bang
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29. | Mobile Minutes | STUDIO Day 2 | gamescom asia 2021 | 1 | |
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30. | Singapore Pavilion Showcase | STUDIO Day 1 | gamescom asia 2021 | 1 | | Pavilion
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31. | The Story Behind GameDev Philippines & Its Future Development | 1 | |
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32. | Singapore Showcase | STUDIO | gamescom asia 2022 | 1 | |
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33. | Day 1: What’s Happening in the Esports Space | gamescom asia 2022 Conference | 0 | |
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34. | gamescom asia 2021 Highlights | 0 | |
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35. | Day 2: Psst… Branding is Everything | gamescom asia 2022 Conference | 0 | |
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36. | gamescom asia 2021 | STUDIO Day 1 | TH | 0 | |
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37. | Day 1: Composing 'Sifu' Combat System | gamescom asia 2022 Conference | 0 | | Sifu
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38. | The Future of Gaming: Trends and Forecast 2021-2025 | gamescom asia 2021 Trade Zone | 0 | |
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39. | AMD x Dell Streamer Challenge | STUDIO Day 2 | gamescom asia 2021 | 0 | | Valorant
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40. | The TikTok Show | STUDIO Day 2 | gamescom asia 2021 | 0 | |
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41. | Online gaming in China slashed to 3 hours weekly? | 0 | | Marvel: Future Fight
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42. | [ID] gamescom asia 2023 | STUDIO | 0 | |
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43. | Fortnite Ban Persists | 0 | | Fortnite
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44. | Deal-Makers: M&A and Investments in the Gaming Space | gamescom asia 2021 Trade Zone | 0 | |
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45. | A Spotlight on the Thai Games Market: Key Numbers & Trends | 0 | |
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46. | AMD x Acer | STUDIO Day 1 | gamescom asia 2021 | 0 | | Dota 2
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47. | AAA in 2021: Starting Something New in An Unpredictable World | gamescom asia 2021 Trade Zone | 0 | |
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48. | Electronic Arts – Fireside Chat | STUDIO Day 1 | gamescom asia 2021 | 0 | | Fireside
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49. | Day 1: 'Let’s Build a Zoo' Postmortem| gamescom asia 2022 Conference | 0 | | Let's Build a Zoo
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50. | [Panel] Go-to-Market in Thailand: Tried & Tested Strategies to Promote Your Video Games | 0 | |
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51. | Our Destiny is Mobile? | 0 | | Destiny 2
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52. | Day 1: Spice Up Your Game with Unique Southeast Asian Flavours | gamescom asia 2022 Conference | 0 | |
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53. | Epulze Esports CS:GO Challenge Finals | STUDIO Day 1 | gamescom asia 2021 | 0 | | Counter-Strike 2
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54. | Games Market Overview: Indonesia vs. Southeast Asia | 0 | |
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55. | Bootstrap & Supercharge Your Player Community: A Practical Guide | gamescom asia 2021 Trade Zone | 0 | Guide |
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56. | The Rise of the Game Streaming Industry | 0 | |
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57. | The Annual Apple Tax | 0 | |
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58. | [Panel Discussion] How These Aussie Game Creators are Taking The World By Storm | 0 | |
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59. | Indonesia’s Creative Economy: How Online Gaming & Esports Might Be the New Growth Drivers | 0 | |
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60. | Thailand’s Burgeoning Digital Economy | 0 | |
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61. | Inside the Philippines’ Indie Game Scene | 0 | |
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62. | Games Market Overview: What Makes Singapore Unique in the ASEAN Market | 0 | |
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63. | Grand Theft Mobile Remaster! Netflix and Gaming? Free Fire Pros banned! | 0 | | Garena Free Fire
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64. | The Philippine Gaming Ecosystem: Pillars, Trends & Opportunities | 0 | |
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65. | [Panel Discussion] Singapore’s Games Industry Insights | 0 | |
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66. | Making Games for Mobile: 3 Killer Tips | gamescom asia 2021 Trade Zone | 0 | |
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67. | gamescom asia 2022 | PRIMETIME | ID | 0 | |
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68. | gamescom latam countdown 2024 | 0 | |
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69. | Spanish Audiovisual Hub - Where Talent Flourishes | gamescom asia 2022 Conference | 0 | |
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70. | gamescom asia 2022 | STUDIO | TH | 0 | | Dark Souls
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71. | gamescom asia 2022 | PRIMETIME | TH | 0 | | League of Legends
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72. | [TH] gamescom asia 2023 | STUDIO | 0 | |
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73. | Battlefield Mobile Playtests are Coming! | 0 | |
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74. | [1/2] How to Maximise Opportunity in the Indonesian Game Industry Landscape | 0 | |
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75. | The Indian Games Market and Ecosystem: Key Stats, Trends and Forecasts | 0 | |
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76. | [Case Study] How Riot Games Assembled SEA's Top Influencers for the VALORANT Launch | 0 | | Valorant
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77. | gamescom asia 2021 | STUDIO Day 2 | TH | 0 | |
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78. | Mobile Minutes | STUDIO Day 1 | gamescom asia 2021 | 0 | |
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79. | Games Market Overview: Malaysia vs. Southeast Asia | 0 | |
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80. | gamescom asia Live Stream | 0 | |
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81. | gamescom asia 2021 Teaser Reel | 0 | | The Next Big Thing
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82. | Investing Into Australia's Gaming Industry | 0 | |
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83. | [Panel Discussion] Setting Up in the Lion City: Tapping on Singapore’s Vibrant Ecosystem | 0 | | Assassin's Creed: Valhalla
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84. | Accelerate Your Game Plan & Get Funded | 0 | |
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85. | [2/2] How to Maximise Opportunity in the Indonesian Game Industry Landscape | 0 | |
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86. | The Australian Gaming Market & Ecosystem: Key Stats, Industry Pillars, Trends & Forecasts | 0 | |
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87. | Indie Wavemakers with Xbox Part 1 | STUDIO | gamescom asia 2023 | 0 | |
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88. | [ID] gamescom asia 2023 | PRIMETIME | 0 | |
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89. | gamescom asia 2022 Entertainment Zone Teaser | 0 | |
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90. | [Fireside Chat] VirtualSEA and FairPlay Studios: Putting the Thai Industry on the Map | 0 | |
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91. | [Panel] The Future of Mobile Gaming in India and Around the World | 0 | |
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92. | AMD x HP Streamer Challenge | STUDIO Day 2 | gamescom asia 2021 | 0 | |
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93. | Is Google Giving Unwanted Hugs? | 0 | |
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94. | [Panel Discussion] Funding Options, Incentives & Other Support for GameDev in Australia | 0 | |
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95. | Games Market Overview: The Philippines vs. Southeast Asia | 0 | |
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96. | gamescom asia 2022 | STUDIO | ID | 0 | | Dark Souls
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97. | gamescom asia 2023 - Day 2 Entertainment Zone Highlights | 0 | |
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98. | Day 2: 'Raji: An Ancient Epic' Enhanced Edition Postmortem | gamescom asia 2022 Conference | 0 | | Raji: An Ancient Epic
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99. | Land of the Rising Fun | STUDIO | gamescom asia 2022 | 0 | |
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100. | Asia Game Awards | STUDIO Day 2 | gamescom asia 2021 | 0 | |
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