#129 SUNSET RIDERS - FULL PLAYTHROUGH - Beating My Snes Games
Here is part two of my Full playthrough of Sunset Riders on Normal Mode done, as always using original hardware on a Super Nintendo with no cheats or save states!
Follow me on instagram @CabinSNES_fever to join me live or via my reviews and uploads to witness me take down all the games currently in my SNES colleciton, following on from having already beaten all 234 licenced UK releases for the NES. I only use original carts, no cheats & no save states.
REVIEW: (Posted originally on Instagram):
-Ah Konami, good old reliable Konami. Once again the team that excel in excellence deliver another excellent game that demonstrates just how fun retro gaming remains 3 decades on.
Like many, Sunset Riders saw release on both Megadrive & Snes. As is normal, fans dispute claims from either side as to which is the superior. Not owning the MD version myself, I have only research to rely on, with the SNES port appearing the overall winner in looks and gameplay despite an unsurprising decision to censor some of the less savoury elements of the original; predominately in the Native Indian stage.
Everyone knows Konami are in their element with a shooter and they fail to disappoint here. Gunplay is fun and the artstyle & animation is certainly a highlight. With only two powerups (double guns & autofire), firepower variety is sadly rather lacking even with each character packing a pretty different set of irons. Personally I think the speed and spread of Bob's repeaters make him the most favourable choice.
Difficulty is a strange one. When On foot, a little practice should render almost any section no problem, however the horseback sections can rely far more on luck as to when other horseback riders appear and shoot. This isnt helped by the inability to shoot diagonally without moving in that direction, often toward a bullet.
The real challenge however comes from bosses. Even with those such as Dark Horse and the train boss proving laughable at best, a constant supply of additional enemy reinforcements add considerable danger to other battles. Forcing you to concentrate firepower more on them than the actual boss to avoid the screen becoming unmanageable bullet hell. The final boss especially seems almost impossible had I not taken full advantage of the invincibility frames offered during the jumping between platform animation. Even bosses without enemy resupply such as the Native Indian turn out to be a very tough test on endurance to work out strategy for.
Overall another highly enjoyable game with the right level of challenge. In other words, Konami!
CHAPTERS
00:00 Stage One
03:41 Stage Two
07:31 Stage Three
11:58 Stage Four
14:53 Stage Five
19:58 Stage Six
24:15 Stage Seven
30:31 Stage Eight