248k x10 - Episode 49 - Surplus security
Factorio 248k mod, 10x multiplier - E49 - Surplus security
I said red chips, there's only token minimal effort. Instead the west wall gets the 4th dedicated roboport network, vastly more robust than required. Now the base can just grow - a build train, more beacons, all the productivity uplift.
I'm unlikely to think about biters again until behemoths, at which point artillery will help me continue to not think about them. Might completely skip flamethrowers this run, but it's perhaps fairer to say I'm skipping biters.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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