248k x10 - Episode 60 - Rockets need parts
Factorio 248k mod, 10x multiplier - E60 - Rockets need parts
By now my ribbon sustains a small but pleasant 260spm, rocket components getting a little bump to meet that level. Turns out I need ~400k science to push a 10x research multiplier through the Star Engine techs of the 248k mod. Might need to scale harder later.
So the node making explosives can also supply sulfur for the eventually railbased blue science. The last linear speedrunner spaghetti will stay for a while, but there's at least a roadmap to uproot it.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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