248k x10 - Episode 61 - The first last build
Factorio 248k mod, 10x multiplier - E61 - The first last build
Continuing to unpick the little starter base, another old build fully disappears. Military science might not extend again, though this only slightly exceeds the first improvisation. The 248k endgame appears mostly industrial anyway.
New munitions processes also happen. We're researching how to fire weapons effectively, better have the rounds to do that. I'm thinking about scaling. Bumping science takes resources, more resources entails getting biters out of the way.
248k mod: https://mods.factorio.com/mod/248k
FNEI: https://mods.factorio.com/mod/FNEI
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