284: Better chairs and custom tools to place them easily. [Minecraft Map Making]
Ep284: Using interaction entities to make chairs we have more control over and making custom spawn egg tools so we can place and remove them quickly.
Version: 1.19.4
Requested by: ArcticPandaPro
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Give markers:
IUN: give @p slime_spawn_egg{display:{Name:'{"text":"Double Fence Seat"}'}, EntityTag:{id:"minecraft:marker", Tags:["doubleFence"]}}
IUN: give @p strider_spawn_egg{display:{Name:'{"text":"Remove"}'}, EntityTag:{id:"minecraft:marker", Tags:["remove"]}}
IUN: give @p blaze_spawn_egg{display:{Name:'{"text":"Direction"}'}, EntityTag:{id:"minecraft:marker", Tags:["direction"]}}
Set direction:
CHAT: execute as @e[tag=mySeatTarget, limit=1, sort=nearest] at @s run tp @s ~ ~ ~ facing entity @p
CHAT: data merge entity @e[tag=mySeatTarget, limit=1, sort=nearest] {Rotation:[180f,-45f]}
Fence Post:
IUN: summon interaction x y z {Tags:["mySeat", "mySeatClick"]}
CUA: summon interaction x y+0.7 z -9984 {Tags:["mySeat", "mySeatTarget"], width:0.2, height:0.2}
Campfire:
IUN: summon interaction x y z {Tags:["mySeat", "mySeatClick"]}
CUA: summon interaction x y+0.2 z {Tags:["mySeat", "mySeatTarget"], width:0.2, height:0.2}
Stairs:
IUN: summon interaction x y z {Tags:["mySeat", "mySeatClick"], width:1.01, height:1.01}
CUA: summon interaction x y+0.3 z {Tags:["mySeat", "mySeatTarget"], width:0.2, height:0.2}
Double Fence Post:
IUN: summon interaction x y z {Tags:["mySeat", "mySeatClick"], height:2}
CUA: summon interaction x y+1.7 z {Tags:["mySeat", "mySeatTarget"], width:0.2, height:0.2}
Controller Sitting:
RUA: execute as @e[type=interaction, tag=mySeatClick] on target run tag @s add sitDown
CCA: execute at @e[tag=mySeatClick,limit=1,nbt={interaction:{}}] as @a[tag=sitDown, limit=1] run tp @s @e[tag=mySeatTarget, limit=1, sort=nearest]
CCA: execute at @e[tag=mySeatClick,limit=1,nbt={interaction:{}}] as @a[tag=sitDown, limit=1] run ride @s mount @e[tag=mySeatTarget, limit=1, sort=nearest]
CUA: tag @a remove sitDown
CUA: execute as @e[tag=mySeatClick] run data remove entity @s interaction
Controller Placement:
RUA: execute at @e[tag=doubleFence] align xyz run summon interaction ~0.5 ~ ~0.5 {Tags:["mySeat", "mySeatClick"], height:2}
CUA: execute at @e[tag=doubleFence] align xyz run summon interaction ~0.5 ~1.7 ~0.5 {Tags:["mySeat", "mySeatTarget"], width:0.2, height:0.2}
CUA: execute at @e[tag=doubleFence] run setblock ~ ~ ~ oak_fence
CUA: execute at @e[tag=doubleFence] run setblock ~ ~1 ~ oak_fence
CUA: kill @e[tag=doubleFence]
Controller Remove:
RUA: execute at @e[tag=remove] run kill @e[tag=mySeat, sort=nearest, limit=2]
CUA: kill @e[tag=remove]
Controller Direction:
RUA: execute at @e[tag=direction] as @e[tag=mySeatTarget, limit=1, sort=nearest] at @s run tp @s ~ ~ ~ facing entity @e[tag=direction, limit=1, sort=nearest]
CUA: kill @e[tag=direction]
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