283: Drop item to temporarily remove nearby mobs AI. [Minecraft Map Making]
Ep283: An alternate version of the freeze scroll that removes the AI of nearby mobs temporarily when thrown on the floor.
Version: 1.19
Ideas: ArcticPandaPro
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add used.freeze dropped:flower_banner_pattern
CUA: scoreboard objectives add timer dummy
Give Scroll:
IUN: give @p flower_banner_pattern{scroll:freeze, display:{Name:'{"text":"Scroll of Freezing"}', Lore:['{"text":"Throw to the ground and freeze nearby mobs."}']},HideFlags:255}
Controller:
RUA: execute as @a[scores={used.freeze=1..}] run tag @e[type=item, tag=!freezeScroll, nbt={Item:{tag:{scroll:freeze}}}, limit=1, sort=nearest] add freezeScroll
CUA: execute as @e[type=item, tag=freezeScroll, nbt={OnGround:true}] run tag @s add freezeScrollActive
CUA: execute at @e[type=item, tag=freezeScrollActive] as @e[distance=0..3, type=!item, type=!player] store success score @s timer run data merge entity @s {NoAI:true}
CUA: execute at @e[type=item, tag=freezeScrollActive] run particle snowflake ~ ~1 ~ 1 1 1 0 500
CUA: execute at @e[type=item, tag=freezeScrollActive] run playsound entity.bat.takeoff master @a ~ ~ ~ 0.5 0.8 0
CUA: kill @e[type=item, tag=freezeScrollActive]
CUA: scoreboard players reset @a used.freeze
CUA: execute as @e[scores={timer=0..}] run scoreboard players add @s timer 1
CUA: execute as @e[scores={timer=100..}] run data merge entity @s {NoAI:false}
CUA: execute as @e[scores={timer=100..}] run scoreboard players reset @s timer
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