2D compositing in vegas red mist planet video follows the tutorial , to see mist in action

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Published on ● Video Link: https://www.youtube.com/watch?v=U01YVcRuRBE



Duration: 0:29
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1


screen shots of settings provided

update July 26 2013
START

screen shot is missing for: Track 10
Generated Media Noise Texture Settings
for keyframe 2 at 10 seconds

Frequency
X 3.610
Y 6.000

Offset
X -1.580
Y 2.000

Progress( in degrees )
7.680

Swap colors box
un-check , NOT checked

All other settings are the same as for keyframe 1

The 3... X blend modes on tracks 9 and 10 are:
Track 9 blend mode X is Multiply( Mask )
Track 10 blend modes X.. X.. each are Multiply( Mask )

of course, this keyframe 2
provides the UV animation.

update July 26 2013
END

first part is a quick look at the settings, followed by the video

Normally I would have a spinning planet, but
I'm presently out of orbs.
I'm also out of quality star field particles too.

I used Light Rays on the mask track 9
to feather the mask, which gives the appearance
of mist extending slightly beyond the planet boundary.
The planet on track 13 has NO modifications , that's
why the planet still looks round.

uploaded as wmv7 1366 x 768


for back ground info on 2D composite,
see my first 2D composite video with alpha channel

The next one will be a 3D composite .




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