2D compositing in vegas red mist planet video follows the tutorial , to see mist in action
screen shots of settings provided
update July 26 2013
START
screen shot is missing for: Track 10
Generated Media Noise Texture Settings
for keyframe 2 at 10 seconds
Frequency
X 3.610
Y 6.000
Offset
X -1.580
Y 2.000
Progress( in degrees )
7.680
Swap colors box
un-check , NOT checked
All other settings are the same as for keyframe 1
The 3... X blend modes on tracks 9 and 10 are:
Track 9 blend mode X is Multiply( Mask )
Track 10 blend modes X.. X.. each are Multiply( Mask )
of course, this keyframe 2
provides the UV animation.
update July 26 2013
END
first part is a quick look at the settings, followed by the video
Normally I would have a spinning planet, but
I'm presently out of orbs.
I'm also out of quality star field particles too.
I used Light Rays on the mask track 9
to feather the mask, which gives the appearance
of mist extending slightly beyond the planet boundary.
The planet on track 13 has NO modifications , that's
why the planet still looks round.
uploaded as wmv7 1366 x 768
for back ground info on 2D composite,
see my first 2D composite video with alpha channel
The next one will be a 3D composite .