3D compositing in Vegas planet with ring

Channel:
Subscribers:
144
Published on ● Video Link: https://www.youtube.com/watch?v=6rYG5hGthxY



Duration: 0:29
51 views
0


includes screen shots of the time line with notes .

no moving parts to this. 3D composites to one image.

The goal is to see how vegas does 2D and 3D compositing on the time line.

uploaded as wmv7 1366 x 768

how to calculate the perfect aspect ratio for vegas.

vegas accepts manual digits for pixel aspect ratios.
( 704 / 480 ) x 1.2121 ==== 1.777746667 very close to a perfect 16:9
but who wants to use 704 ?

( 704 / 480 ) x .9091 ==== 1.333346667. very close to a perfect 4:3


the defacto DVD spec. is 720 x 486 yep !

( 720 / 486 ) x 1.2000 = a perfect 1.77777777 16:9

( 720 / 486 ) x .9000 = a perfect 1.33333333 4:3

adobe Encore accepts 720 x 486 so, in vegas,
export as 720 x 486 1.2 , import the video into Encore as 720 x 486
with manual aspect selection of 1.2 then the mp2 will be a perfect 16:9 at
720 x 480 . Yeah, all authoring always results as 720 x 480 , but it will
look aspect correct as interpolated, IF the video is setup correctly , from the start.

( 720 / 480 ) x 1.1852 ==== 1.7778 very close to 16:9

( 720 x 480 ) x .8888 ==== 1.3332 very close to 4:3

why are these needed in vegas ? well, uncompressed AVI has no header
so vegas always uses a default( guess ) pixel aspect ratio upon import,
which is usually incorrect.
You must know what the source footage aspect ratio is and set it manually.
png bmp or video footage must be recognized properly on import
or it will never look right .

there is no such thng as a 1.2 non-rectangular pixel, it's just an act of interpolation
combined with the physical pixel dimensions such as 720 x 486 ,
to give a complete result that looks aspect correct.
If you look at the data per pixel there are just 3 bytes( 24 bit ) that's it.
There is no pixel aspect about it. Just an interpolation.




Other Videos By 240mains


2013-08-12feedback amplifiers based on Microelectronic Circuits second edition
2013-03-21mesh analysis passive sign convention, updated\uploaded march 21, 2013
2013-03-10Z6a audio setup using the SB1095 USB sound card . Turtle Beach , Creative
2013-02-20node analysis general node analysis topology passive sign convention
2013-01-225.1 Audio test on uTube do not work. Do not waste your time. Do NOT Watch
2013-01-20passive sign convention electric circuit analysis circuit with shared resistor
2012-11-282D 3D compositing in vegas camera fly by DVD menu is in the house
2012-11-08how to setup the DSS2 DXL1 with the PC using Dolby Digital Live DDL
2012-11-05passive sign convention supermesh and loop current Equation writing circuit analysis
2012-11-01passive sign convention Equation writing electric circuits a complete solution
2012-10-203D compositing in Vegas planet with ring
2012-10-192D compositing in vegas red mist planet video follows the tutorial , to see mist in action
2012-10-192D compositing in vegas misty fog 5 tracks video follows tutorial to see fog in action
2012-10-192D compositing in vegas with a 32 bit alpha channel image with PhotoShop tip
2012-10-17subwoofer low frequency sweep 100 Hz to 12 Hz in 2.6 sec then back up to 100 Hz yoyo bass test
2012-10-16test tones subwoofer special effects Infrasonics DSS2 DXL1 head phone test 120 Hz to 1 Hz
2012-10-09c++ programming text book calculus quadratic power Substation factory minimum cost derivative
2012-10-02c++ pointers heap to Ref allocation\assignment int & rMyInt = * ( new int( 5 ) )
2012-09-29c++ pointers pass by value pass by address F2DW cast float to unsigned int
2012-09-21c++ Pointers &* and *& are NOT the same
2012-09-20electricCircuits



Tags:
Sony
Vegas
Software