2XKO Solved The Biggest Problem With Online Fighting Games
No matter how good a fighting game is, if it doesn’t play well online, it just won’t survive.
2XKO has solved that problem with exceptional netcode, allowing players in different regions to connect and play with virtually no lag.
Leffen has been able to compete against North Americans from Sweden, and Slash has done the same from Saudi Arabia. 2XKO has pushed the online experience to a whole new level
A lot of the credit goes to the Cannon brothers, the creators of GGPO, the technology behind the type of rollback netcode that has become the standard for online fighting games. With their expertise and access to Riot Connect, the company’s own hosting system, 2XKO’s server-based rollback netcode has been a massive success.
So, with a new bar set for what the online fighting game experience can be, players may find it hard to go back to games like Street Fighter 6 or Tekken, especially if they want to play with any homies anywhere in the world, when 2XKO will let you do that with ease.
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