3D Physics - Not using a library -

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Published on ● Video Link: https://www.youtube.com/watch?v=13nlJDKjJLc



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This is using the same concept of continuous collision as my previous video with 2D pool balls. but now I added gravity since I am rendering in 3D

Its not very fast right now. It performs ok with 100 balls, but the framerate sinks to 15fps with 300 balls. It should be fine since the final game only has 16