3D Polygon Engine #7 - Dynamic Curves & Orientation Follow

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Published on ● Video Link: https://www.youtube.com/watch?v=ERvH89Z_TA0



Duration: 10:34
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2022-12-10. The curves are made from multiple layers of sine waves in 3D space, where the parameters for the angles into these sine waves are also being varied by their own sine waves. The cubes are separated enough, mostly, to see their entire shape, and are oriented to follow the curve.

The beginning intro part of the demo is just part of the initial animation where the cubes are all super imposed, and then stretched to the proper distance along the curve. It seemed very cool, so I left this aesthetic in.

This one looks a lot better at the original 240 Hz that it was generated at, than the 60 Hz you are seeing here. I believe I need to add blur motion, perhaps the combination of frames, for this to give the smoothness of the flow as I am seeing it on my own monitor.

Playlists:
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- Polygon 3D: https://youtube.com/watch?v=0Qq_euAMP48&list=PLjnbT4UISq0YyjqBGG8Q34Kng5gqDmYrT
- Voxel Software 3D: https://youtube.com/watch?v=uadGU-stF-w&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Ray Casting 3D: https://youtube.com/watch?v=SkaPYZOKPQg&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Graph-All Calculator 2D: https://youtube.com/watch?v=kLSc7bZW2Bs&list=PLjnbT4UISq0YLgynFSpLzml4BMC6TDZL2
- Parallax Side-Scroll Shooter 2D: https://youtube.com/watch?v=l9bIYkZepPo&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- Road Pseudo 3D: https://youtube.com/watch?v=rA4g4VX7ys8&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Arena Shooter 2D: https://youtube.com/watch?v=VKjiuq437t0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

Websites:
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- GitHub: https://github.com/JDoucette
- Indie Game Studio: http://xona.com
- Blog: http://thefirstpixel.com







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