A.I. High Resolution Texture Design (Wave Function Collapse #7)
2023-01-14. Continuing uploading higher resolution results from the Wave Function Collapse (WFC) algorithm. I implemented it myself in software (single core, no GPU). Outputs to 256x128 texture results. Most of the source images are originally mine, and a few are based off of some trivial examples of the algorithm. Some generate more slowly than others due to more possible patterns to choose from.
The sidebar shows the parameters, including the pattern size, whether the texture wraps or not, if the patterns accepted are mirrored in X and/or Y, and if X and Y can be swapped (which allows for rotations).
Playlists:
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- Voxel Software 3D: https://youtube.com/watch?v=uadGU-stF-w&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Ray Casting 3D: https://youtube.com/watch?v=SkaPYZOKPQg&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Graph-All Calculator 2D: https://youtube.com/watch?v=kLSc7bZW2Bs&list=PLjnbT4UISq0YLgynFSpLzml4BMC6TDZL2
- Parallax Side-Scroll Shooter 2D: https://youtube.com/watch?v=l9bIYkZepPo&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- Road Pseudo 3D: https://youtube.com/watch?v=rA4g4VX7ys8&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Arena Shooter 2D: https://youtube.com/watch?v=VKjiuq437t0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
Websites:
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- GitHub: https://github.com/JDoucette
- Indie Game Studio: http://xona.com
- Blog: http://thefirstpixel.com