A.I. High Resolution Texture Design (Wave Function Collapse #9)
2023-01-21. 3rd video that showcases a bunch of higher resolution texture renders from the example images. The images at the start are my own design. The inputs at the end are actually NES game textures (and one from Doom 1993). Many of these have flaws that confuse the Wave Function Collapse (WFC) algorithm, so they have difficulty avoiding getting into a infinite loop situation where the pattern generation cannot break free.
The algorithm works best when there are few colors, and you give it the proper wrapping and mirroring constraints to build what you want. The rock textures are a great example. You can add details to the textures as a second pass, after WFC creates the basic structure of the texture.
Playlists:
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- Voxel Software 3D: https://youtube.com/watch?v=uadGU-stF-w&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Ray Casting 3D: https://youtube.com/watch?v=SkaPYZOKPQg&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Graph-All Calculator 2D: https://youtube.com/watch?v=kLSc7bZW2Bs&list=PLjnbT4UISq0YLgynFSpLzml4BMC6TDZL2
- Parallax Side-Scroll Shooter 2D: https://youtube.com/watch?v=l9bIYkZepPo&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- Road Pseudo 3D: https://youtube.com/watch?v=rA4g4VX7ys8&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Arena Shooter 2D: https://youtube.com/watch?v=VKjiuq437t0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
Websites:
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- GitHub: https://github.com/JDoucette
- Indie Game Studio: http://xona.com
- Blog: http://thefirstpixel.com