3D Ray Casting Engine: #4 (Global Game Jam 2022), Sprite Objects, View Bob

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Published on ● Video Link: https://www.youtube.com/watch?v=SkaPYZOKPQg



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2022-01-30. 4th video of my 3D ray casting engine for the Global Gam Jam 2022. Showcases:

- adding camera bobbing motion, which changes with running speed
- adding sprite objects
- walls are drawn with the natural z-buffer knowledge the software engine computes
- this allows sprites to use the same z-buffer, for out of order draws
- sprites are draw with custom shader to allow for darkness with distance
- shader also allow no z-buffer writes for alpha zero pixels
- sprite objects are located in X,Y with no Z for now, so this is 2.5D for now
- the object Z height is sort of hacked for camera Y change (view bobbing)

My playlists:
--------------------
- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







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