3D Ray Casting Engine: #3 (Global Game Jam 2022) - Textured Walls, Distance Fade

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Published on ● Video Link: https://www.youtube.com/watch?v=_lYaYKBrE5s



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2022-01-30. Third video of my simple ray casting engine for the Global Gam Jam 2022. Showcases:

- loading wall textures, and displaying them correctly
- darkened fade into the distance, sort of like the original Doom 1993
- controls allow for run from mouse and gamepad
- level has been enlarged to show very distant renderer with no slowdown
- level is a texture, engine maps its colors to wall textures
- camera is off-set from player position, like Wolf 3D did
- this causes a more life-like turn rotation that isn't so robotic

My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







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gamedev
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indie
development
graphics
engine
xona
firstpixel
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pixelart
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coding