XNA MonoGame Tutorial #1 - Tiled Arena, Player Fighter & Bullets, Enemy Collision VIDEO
2022.01.23. First video of a series that started with showcasing the creation of a simple engine from scratch within the MonoGame (XNA) framework. This showcases the following:
- player fighter
- fighter shoots bullets, with bullet limit and auto fire
- camera motion in relation to player
- enemy manager and spawner
- variant enemy behaviours
- player bullet and enemy collisions
- enemy death
- arena drawn by tiled sprites
- arena boundaries respected
- consistent user input via multiple methods: mouse + keys + gamepad
- variable frame rate
- font rendering
- multiple pixel fonts
- player, bullet, enemy, tile, border pixel art
There is more that this video does not yet showcase. Upcoming videos will show!
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com
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