3D Ray Casting Engine: #2 (Global Game Jam 2022) - Proper Ray Cast Grid Collision

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Published on ● Video Link: https://www.youtube.com/watch?v=JFMj8Ehaunw



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2022-01-29. Second video of simple ray casting engine. This is my efforts for the Global Gam Jam 2022, though it may not end up being a game. Showcases:

- proper ray caster, which only checks collisions at grid lines
- shown here in 1920x1080 resolution
- maintains super high frame rate to show proper ray caster is faster
- new ray caster knows if it hit wall via X or Y
- walls colored differently depending on side of block hit

My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







Tags:
gamedev
monogame
indie
development
graphics
engine
xona
firstpixel
pixel
pixelart
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coding