3ds Max Tutorial: fixing Ninja Ripper models and exporting animations to Unreal Engine
Are you having problems with the textures of models that were exported using Ninja Ripper? Do you want to export animations from 3ds Max, so you can use them to animate characters from a game that you are developing in Unreal Engine?
In this tutorial I show I fixed the textures of the Reaver 3D model and how I export this model and its animations from 3ds Max in FBX format, to import them in Unreal Engine.
I'm using this tutorial as an opportunity to revive the animations of the Reaver character from the game Nosgoth, one of my favorite games that was cancelled recently. So this tutorial is also an initiative to preserve Nosgoth's game content.
#savenosgoth
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Soundtrack thanks to Knief:
https://www.youtube.com/watch?v=Rx_LEgYGZ5c&list=FLMog6Hf46YTEPVHBdSJ-cjQ
-Ozar Midrashim Remix [BigBeat] from "Legacy of Kain: Soul Reaver" Video Game Soundtrack
SoundCloud: https://soundcloud.com/knief/tracks
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