482: Welcome to your DOOM REBOOT (day 1): Do I Detect A Graphics Update?
AT LAST, in our playthrough of the series, we come to the reboot. And this game goes pretty hard! (Almost as hard as the drive that it takes up one fifth of, but anyway.) The speed, the violent up-close-and-personal kills. Right from the moment we break out of our coffin-like bed and dispatch a snapping corpse mere inches away, I know we're in for something special.
We're on mars, in a future where the UAC has been exploiting something called "argent energy," and a demonic invasion is underway. Plenty of people have already been killed, and the former humans--er, "possessed" and the imps are out in full force. The Doom Guy emerges from stasis and begins to do what he does best. We get to the point of aligning a satellite to try and get a better sitrep, but a man named Hayden summons us. How much can we trust him, and how much can we trust this artificial intelligence that is named after the Spaniard from Street Fighter II?
Tonight was a lot of me getting used to this gameplay style, which is even faster than Doom II. Even reading and understanding the 3D maps takes some practice, and this game is certainly more complex than original Doom, with various upgrades and weapon mods to be had. I hope I chose the right difficulty and don't die too often going forward. Highlights tonight include me discovering that there's no fall damage in this game, and then that you can die by falling off a cliff), me marveling at the graphics and gore, and us forming a pretty decent idea of whose behind this invasion. Can't wait to spend more time with this game.
RAIDS: nancy_vs_nancy
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