A5: A-Train 5/A列車で行こう5 (PowerVR version) - User interface, menu options & window management
Here is video footage of the UI from A5 (Version 1.0.0 compiled on December 20th 1996). Just a short demonstration of what each button on the top of the viewport does and what information or actions each button covers. Recorded with a desktop resolution of 800 x 600 pixels because the video card I currently use (Trio64V+) does not handle 1024 x 768 particularly well and certainly not anything above that. Had to use a video scaler to handle the resolution switching between fullscreen 3D (640x480) and desktop/UI mode properly.
A5 also has surprisingly advanced audio for its time (especially good with headphones)! The audio features include a doppler effect (which can be disabled if needed) on vehicles passing by, as well as binaural positional 3D audio which accounts for visualizing sound source positions both around the camera's "virtual ears" and also above and below (with elevation filtering)! This is HRTF simulation done before Aureal's A3D made its debut on home consumer PC hardware in Spring 1997 and it sounds really convincing with helicopters buzzing above and trucks or busses rumbling below a slightly elevated camera view. You can pin-point where the vehicles are relative to your ears with your eyes closed!
I have only started playing the game and a lot of things are as such left unexpanded from the starting map layout. This is because I find the experience to be quite zen-like even without touching the starting parameters at all!
The game is called "Urban Development Simulation Game A-Train 5" according to the application's title bar. The "バージョン情報" (version information) screen, which is basically the "About..." section of A5, indicates that the game can be run in both "Normal CPU Mode" and also an MMX enhanced mode according to the manual, as A5 is one of the first x86 applications to support MMX instructions usage/optimizations.
Here are the specifications for the computer/PC being used:
- Dell OptiPlex GXPro case and motherboard (manufactured in July 1996)
- Intel 440FX chipset
- Intel Pentium Pro 200 Mhz (256KB L2 cache) processor
- S3 Trio64V+ (2MB) video card
- NEC PC 3DEngine (NEC PowerVR PCX1) accelerator card
- Creative Labs Sound Blaster AWE32 (CT3900) sound card
- 256 MBs of EDO DRAM/memory
- Microsoft Windows 95 (Japanese OSR 2.1 OEM) operating system
Timestamp List:
Start of video - 0:00
0:02 - Drop-down menu options - 0:02
0:40 - Optional Tour window - 0:40
0:54 - Viewpoint window (camera location hotkeys) - 0:54
0:59 - Satellite (alongside Viewpoint) window - 0:59
1:39 - 2D View window - 1:39
1:54 - 3D View window - 1:54
2:15 - Target window - 2:15
2:58 - Vehicle window - 2:58
3:09 - Route window (rail and road construction) - 3:09
3:48 - Construction window - 3:48
4:31 - Project window (high-speed railway) - 4:31
5:00 - Bank window - 5:00
5:06 - Stock Exchange window - 5:06
5:20 - City Information window - 5:20
5:26 - Balance Sheet window - 5:26
A Ressha De Ikou 5 by Artdink (1996)
#windows95 #atrain #powervr #hrtf #binaural
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