A5: A-Train 5/A列車で行こう5 (PowerVR version) - List of vehicles for purchase & Train ride footage

Channel:
Subscribers:
61
Published on ● Video Link: https://www.youtube.com/watch?v=0ji48TAfJz4



Duration: 6:56
15 views
0


This footage from A5 (Version 1.0.0 compiled on December 20th 1996) shows off the vehicles available for the player to buy at the start of the game. I can't comment on whether or not this is the complete selection of vehicles due to language barrier problems and a lack of playing experience thus far. Oh, and I also decided to record footage of trains given the lack of train footage up until this point.

A5 also has surprisingly advanced audio for its time (especially good with headphones)! The audio features include a doppler effect on vehicles passing by, as well as binaural positional 3D audio which accounts for visualizing sound source positions both around the camera's "virtual ears" and also above and below (with elevation filtering)! This is HRTF simulation done before Aureal's A3D made its debut on home consumer PC hardware in Spring 1997 and it sounds really convincing with helicopters buzzing above and trucks or busses rumbling below a slightly elevated camera view. You can pin-point where the vehicles are relative to your ears with your eyes closed!

I have only started playing the game and a lot of things are as such left unexpanded from the starting map layout. This is because I find the experience to be quite zen-like even without touching the starting parameters at all!

The game is called "Urban Development Simulation Game A-Train 5" according to the application's title bar. The "バージョン情報" (version information) screen, which is basically the "About..." section of A5, indicates that the game can be run in both "Normal CPU Mode" and also an MMX enhanced mode according to the manual, as A5 is one of the first x86 applications to support MMX instructions usage/optimizations.

Here are the specifications for the computer/PC being used:
- Dell OptiPlex GXPro case and motherboard (manufactured in July 1996)
- Intel 440FX chipset
- Intel Pentium Pro 200 Mhz (256KB L2 cache) processor
- S3 Trio64V+ (2MB) video card
- NEC PC 3DEngine (NEC PowerVR PCX1) accelerator card
- Creative Labs Sound Blaster AWE32 (CT3900) sound card
- 256 MBs of EDO DRAM/memory
- Microsoft Windows 95 (Japanese OSR 2.1 OEM) operating system

Drivers used for the NEC PC 3DEngine card: 1.0.0c1.
Drivers used for the S3 Trio64V+ card: Default Win95 OSR 2.1 drivers.
The game uses the SGL (Super Graphics Library) API for native PowerVR 3D acceleration.

Purchasable vehicle list - 0:00
Train ride - 2:57

A Ressha De Ikou 5 by Artdink (1996)
#windows95 #atrain #powervr #hrtf #binaural




Other Videos By Dipshidian


2024-04-14Jazz Jackrabbit 2: How does it run on 1998 PCs? — Intel Pentium II 400 Mhz & Matrox Millennium II
2024-04-14Binaural sound in Jazz Jackrabbit 2 (1998)! - Software-rendered positional "3D audio" (HRTF)
2024-03-24Dual Power (1996, Tinyan) - NEC PowerVR PCX1 / Pentium Pro /Windows 95 PC - SGL Puzzle Game Demo
2024-03-23Ground Master (1996, Bio_100%) - NEC PowerVR PCX1 / Pentium Pro / Windows 95 PC - SGL Rally Demo
2024-03-23PacfaMoroWh!! / たたかえ!パクファモロワ!! (1996, Bio_100%) - NEC PowerVR PCX1 / Pentium Pro / Windows 95 PC
2024-03-16Omega Field (1996, Bio_100%) - NEC PowerVR PCX1 (PC 3DEngine) / Pentium Pro / Windows 95 PC
2024-03-15ReVolte (1996, Virtuality KK) playthrough — NEC PowerVR PCX1 / Pentium Pro / Windows 95 PC — SGL API
2024-03-12"Stencil Shadows" In 1996!? Antworld Demo - NEC PowerVR PCX1 & Pentium Pro 200
2024-02-22A5: A-Train 5/A列車で行こう5 (PowerVR version) - Building a complete monorail loop
2024-02-22A5: A-Train 5/A列車で行こう5 (PowerVR version) - Building a railway route & train connection
2024-02-22A5: A-Train 5/A列車で行こう5 (PowerVR version) - List of vehicles for purchase & Train ride footage
2024-02-18A5: A-Train 5/A列車で行こう5 (PowerVR version) - Building structures using 2D & 3D view
2024-02-18A5: A-Train 5/A列車で行こう5 (PowerVR version) - Helicopter flight
2024-02-18A5: A-Train 5/A列車で行こう5 (PowerVR version) - User interface, menu options & window management
2024-02-17A5: A-Train 5/A列車で行こう5 (PowerVR version) - Truck drive, 640x480 UI, camera control test, 3D audio
2024-02-17A5: A-Train 5/A列車で行こう5 (PowerVR version) - Monorail ride and Bus drive in automatic 3D Ride Mode
2024-02-17A5: A-Train 5/A列車で行こう5 (PowerVR version) - Boat cruise, 3D View and binaural 3D audio - Pentium Pro
2024-02-16A5: A-Train 5 / A列車で行こう5 (1996) Opening - NEC PowerVR PCX1 (PC 3DEngine) & Pentium Pro 200 computer
2024-02-13Texture Quality in Doom 3 on the Original Xbox
2024-02-10Halo: Combat Evolved - Original Xbox - binaural/HRTF 3D audio ("headphone surround") - Test video 2
2024-02-10Halo: Combat Evolved - Original Xbox - binaural/HRTF 3D audio ("headphone surround") - Test video 1



Tags:
A列車で行こう5
A5
A-Train 5
Let's Take The A-Train
Artdink
1996
1997
Pentium Pro
Intel MMX
MMX optimized
hardware acceleration
PowerVR
NEC PC 3DEngine
Windows 95
point-sampling
mipmapping
SGL
Videologic
Gameplay
Business simulation
binaural sound
HRTF
head-related transfer function
transportation simulation
orchestral music
sound virtualization
elevation filtering
urban planning
train ride
train travel
vehicle list
helicopter
monorail
bus
truck
boat
ship
vessel