Achieving high-fidelity AR with the Lightweight Render Pipeline - Unity at GDC 2019

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We dive into latest additions to our AR Foundation package, including Lightweight Render Pipeline (LWRP) support, AR Remote, and face-tracking. Dan explains how to get started with AR Foundation and use some unique features only available in this multi-platform AR layer.

Speaker: Dan Miller (AR/VR Evangelist, Unity Technologies)

Learn more about Mobile AR: https://on.unity.com/2IlcakZ




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
GDC
Mobile
AR
AR Foundation
LWRP