Leveraging DOTS-powered physics - Unity at GDC 2019

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Hear about the journey of taking Havok's AAA physics engine from C++ to the land of C# and the Data-Oriented Technology Stack (DOTS). Learn about the architecture and features now available in Unity Physics, see it in action, and learn how Unity Physics and Havok Physics can work together to maximize dynamism in your games.

Speaker: Rory Mullane (Havok)

Find out more about Unity and Havok Physics: https://on.unity.com/2UFvWy5




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
dots
physics
havok