Understanding data-oriented design for entity component systems - Unity at GDC 2019

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Unity's new ECS features enable huge performance improvements over traditional object-oriented ways of designing game systems, but data-oriented design is a much different way of thinking. Watch to learn how to think in a data-oriented way so you can take advantage of these new features.

Speaker: Elizabeth Baumel (DOTS Software Engineer, Unity Technologies)

Learn more about Data-oriented Technology Stack (DOTS): https://on.unity.com/2P0ERF1




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
game developers conference
ECS
DOTS