Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote

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Real or rendered – can you tell the difference between the real-time car and the physical car? To highlight what is achievable with real-time ray tracing, we’ve collaborated with NVIDIA and the BMW Group to showcase the 2019 BMW 8 Series Coupe. We are delivering production-focused real-time Ray Tracing with a full Preview coming in HDRP in Fall 2019.

Speaker: Natalya Tatarchuck (VP of Graphics, Unity)

Watch Reality vs Illusion: Unity Real-time Ray Tracing: https://on.unity.com/2I9iQm5
Find out more about real-time ray tracing: https://on.unity.com/2Uw4F0V




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
ray tracing
graphics
automotive design
real-time 3d
nvidia