Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
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Published on ● Video Link: https://www.youtube.com/watch?v=3xzNs1JkyJk
Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life using the new Adaptive Performance feature, developed in partnership with Samsung.
Speakers:
Jungwoo Kim - Samsung Electronics
David Berger - Unity Technologies
Read up on how you can use Adaptive Performance for higher fidelity and smoother frame rates: https://on.unity.com/2IqPO1z
Other Videos By Unity
Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
Adaptive performance
mobile
samsung
mobile development
mobile performance
megacity
battery life
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