Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019

Channel:
Subscribers:
1,180,000
Published on ● Video Link: https://www.youtube.com/watch?v=3xzNs1JkyJk



Game:
Megacity (2011)
Duration: 22:45
20,193 views
224


Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life using the new Adaptive Performance feature, developed in partnership with Samsung.

Speakers:
Jungwoo Kim - Samsung Electronics
David Berger - Unity Technologies

Read up on how you can use Adaptive Performance for higher fidelity and smoother frame rates: https://on.unity.com/2IqPO1z




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
Adaptive performance
mobile
samsung
mobile development
mobile performance
megacity
battery life



Other Statistics

Megacity Statistics For Unity

At present, Unity has 148,575 views spread across 5 videos for Megacity, with his channel uploading an hours worth of Megacity videos. This is less than 0.13% of the total video content that Unity has uploaded to YouTube.