Adding Event Listeners with GLFW | Coding a 2D Game Engine in Java #2
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In this tutorial I go over how to add event listeners to a window set up with GLFW using LWJGL. We add a custom MouseListener and KeyListener class, where we keep track of current mouse presses and button presses, and whether the mouse is being dragged or not. We then make these classes singletons, so that they can be queried from anywhere within the engine. I lastly go over some tips on how to add Gamepad event listeners, so that you can set up your engine to listen to a gamepad.
Github: https://github.com/codingminecraft/MarioYoutube/commit/d15b1bafb5cf7f3d5574f66766a5d7a49aefb69e
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/
Outro Music: https://www.bensound.com/royalty-free-music