LWJGL, Batching, and Font Rendering | Cocoa Engine Devlog #3
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Published on ● Video Link: https://www.youtube.com/watch?v=6kws02WhqUw
In this episode, I discuss some of the changes I've been making to the engine, mainly switching to LWJGL for the Java development, and then the process I have been going through to implement batching for the renderer. I also go through some of the technicalities of rendering text using OpenGL and AWT. To do this, I create a bitmap using AWT, then use that bitmap to texture several quads with text written on them and project it to the window.
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
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