Drawing the First Square | Coding a 2D Game Engine in Java #5

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Published on ● Video Link: https://www.youtube.com/watch?v=vnqb9vdaxwA



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This tutorial is a concrete implementation of everything covered in the previous tutorial. I go over how to create a vertex and fragment shader, compile the shaders, link the shaders and send the shaders to the GPU. I also go over how to create a VAO, VBO, and EBO and send them to the GPU. And lastly I go over how to use glDrawElements to draw the square to the screen.

Code for this tutorial: https://github.com/codingminecraft/MarioYoutube/commit/79dbf66a11ae7322fb4cea9b46e6bf17bd993088

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







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fragment shaders
vertex shaders
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vbo
ebo
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java
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