Regexes and Shader Abstraction | Coding a 2D Game Engine in Java #6

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In this tutorial for coding a 2D game engine in Java using LWJGL, I go over how to use regexes to find patterns, which we then use to parse a file that contains a vertex and fragment shader. We then abstract all the shader code written in the previous tutorial into one Shader class, that way we can have easy to use Shader objects that take care of compilation and identification numbers for us.

Code for this video: https://github.com/codingminecraft/MarioYoutube/commit/8516f100654401d281ec47ece3093f2426226805

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







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