Creating a Scene Manager & Delta Time Variable | Coding a 2D Game Engine in Java #3

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In this tutorial, I go over how to create a scene manager that will allow the game engine to switch between different "scenes", which are abstract objects that contain a game world. Next, we set up a delta time variable that can be used inside the scene manager, this delta time variable contains how much time has elapsed since the last frame. I then show how to use both of these concepts, by creating a transition from one scene to another by fading to black over 2 seconds.

Github: https://github.com/codingminecraft/MarioYoutube/commit/2eb415f03ed2b4d37d95ff4442863c889c27aa94
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

Outro Music: https://www.bensound.com/royalty-free-music







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