Texture Loading in LWJGL3 | Coding a 2D Game Engine in Java #9

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In this video I go over how to load textures in LWJGL3 using OpenGL. I go over what UV coordinates are, and how we can use them to sample an image, and apply that image to an object in our scene. We then add texture coordinates to our vertex attributes, and load an image using the stb library, then upload the image to the GPU, and finally display the image in our game.

Code for this video: https://github.com/codingminecraft/MarioYoutube/tree/2194e2f413743a5cb33006d15557e41083fcd6ea
OpenGL Texture Parameter Docs: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music







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