Adding Flag Poles to Mario | Coding a 2D Game Engine in Java #56

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Published on ● Video Link: https://www.youtube.com/watch?v=v_Ksd0zqQNQ



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Duration: 15:39
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In this episode I add one of the final core elements to the classic Mario game, the flag pole and slide animation. I add the slide animation by manually sliding Mario down until he hits the ground, and then the code makes him walk forwards until a certain point. After it finishes playing the animation it switches back to the level editor scene.

Code: https://github.com/codingminecraft/MarioYoutube/tree/ed23ba557071fa5bec0654f346f8ae45f78df2bb

0:00 Intro
0:38 Adding a Button for the Flag Pole
1:57 Creating the Flag Top Prefab
3:42 Coding the Flag Pole Component
5:40 Coding the Win Animation
11:40 Testing the Changes


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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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mario flag pole
coding mario win animation
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how to code enemy ai
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coding a 2d game engine
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