The LAST Episode and Distributing your Game | Coding a 2D Game Engine in Java #58

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Published on ● Video Link: https://www.youtube.com/watch?v=K6xU-WcpOJg



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Follow the Minecraft Series at Twitch Live:
https://www.twitch.tv/gameswthgabe
Saturdays at 8AM (CST)

Join the Discord: https://discord.gg/4tHeAkxNg7

JAR to Exe: https://www.genuinecoder.com/convert-java-jar-to-exe/
Ghost Vertices (Box2D Collision Issues): https://www.iforce2d.net/b2dtut/ghost-vertices

Code: https://github.com/codingminecraft/MarioYoutube

0:00 Intro
1:37 Distributing Your Game
5:18 Building a Fat JAR
6:40 Fixing Mario Collisions
9:52 Making Mario Pass Through Enemies When Damaged
11:53 Adding Coins to the Game
13:43 More Improvements
16:05 Separating the Engine from the Game
18:05 Final Remarks and Timelapse
21:42 Sneak Peek for Minecraft Series

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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